Movement Speed: Difference between revisions

12 bytes added ,  19:47, 25 June 2019
m
no edit summary
m (Remove {{Stub}})
mNo edit summary
Line 2: Line 2:
{{As Of Patch | 2.0.182.2}}
{{As Of Patch | 2.0.182.2}}


Movement speed (MS) is an attribute that controls the ''action cost'' of moving.
Movement speed (MS) is an attribute that controls the '''''action cost''''' of moving.


Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.
Movement speed can't be adjusted during character generation, and is not affected by other attributes, such as agility.
Line 18: Line 18:
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.
Characters generate a certain number of '''''action points''''' each turn equal to ten times their [[quickness]] (QN) value, or '''{{Color | g | QN x 10}}'''. Each time a character moves, the character expends some or all of those action points, depending on their movement speed.


The maximum effective movement speed (MS) value for any character is 195. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.
The maximum effective movement speed (MS) value for any character is '''195'''. Increasing your movement speed beyond that value has no effect. 195 is the highest value that the game will use for movement calculations.


Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.
Moving consumes a number of action points equal to ten times the difference between your movement speed and 200, or '''{{Color | g | (200 - MS) x 10}}'''.