Mutations: Difference between revisions

491 bytes added ,  17:20, 10 October 2019
Added a note that not every “mutation” is actually a genetic mutation and a bit of other info
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(Added a note that not every “mutation” is actually a genetic mutation and a bit of other info)
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[[File:Mutations.png|thumb|Mutation selection]]
[[File:Mutations.png|thumb|Mutation selection]]
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization due to their variety and number. There are over 70 mutations available.
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization (at least for players playing as a [[Mutant]]) due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]]. There are over 70 mutations available.
 
It should be noted that, because the developers use the mutation system to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]].


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