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{{Aliases|names=narcolepsy}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Narcolepsy (&rD&y)|notxml}} | | title = {{qud text|Narcolepsy (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental defect | | type = Mental defect | ||
| cost = - | | cost = -3 | ||
| id = Narcolepsy | | id = Narcolepsy | ||
| | | startingmutation = yes | ||
| desc = You fall asleep involuntarily from time to time. | | desc = You fall asleep involuntarily from time to time. | ||
Small chance each round you're in combat that you fall asleep for 20-29 rounds. | |||
| realitydistort =no | | realitydistort =no | ||
| gameversion = 2.0.201.47 | |||
}} | }} | ||
{{Name}} is a mental defect that causes the player to fall [[asleep]] on occasion will in combat. | |||
If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Narcolepsy}} Sleep will render the player unable to move or act, while lowering the player's <br>{{DV}}[[DV]] by 12 and adding 4 to the [[PV|penetration]] roll of creatures who attack them.{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} Falling asleep will also cause the player to go [[prone]]. | |||
== | Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the [[dazed]] effect. Awakening from Narcolepsy for any reason will grant the [[wakeful]] effect, preventing the player from falling asleep again for several rounds. | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants 3 extra points to spend during character creation | |||
* Low rate of occurence | |||
* Only occurs in combat | |||
=== Disadvantages === | |||
* The combination of the {{DV}}DV penalties from asleep and prone will virtually guarantee attackers a free hit with +4 penetration | |||
**If the player falls asleep while flying, they will fall out of the sky, making them vulnerable to ground-bound enemies | |||
* Awaking from sleep due to taking damage inflicts the dazed debuff, decreasing Agility, Intelligence, and movespeed | |||
* The player will fall asleep for a very long time before awaking automatically, leaving them extremely vulnerable | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||