Nav

Revision as of 06:18, 12 August 2020 by Chaos (talk | contribs) (also)
As of Patch This information is reliable as of patch 2.0.191.0.
nav
Category

Eyewear, Exoskeleton

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.5

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

nav is am EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.

Effects

This navigation bonus from this mod can only be applied once. This can stack with  compass bracelet, but wearing another nav modded eyewear will not stack. [1]

  • -%(Tier * 3 + 20) to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map

References

  1. XRL.World.Parts.NavigationBonus