Normality

Revision as of 14:52, 10 August 2020 by Chaos (talk | contribs) (not really most)
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes some mental mutations, force fields, and teleportation.[1]

Normality can be caused by either normality gas or a projected normality field.

While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.

Sources of normality gas:

Sources of normality fields:

References

  1. XRL.World.Parts.RealityStabilization
  2. XRL.World.Effects.RealityStabilized