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{{Missing info|I have written my notes in the discussion page for trying to parse the deeper mechanics. -Dij}} | {{Missing info|I have written my notes in the discussion page for trying to parse the deeper mechanics. -Dij}} | ||
{{name}} is an item mod that can be applied to most electronics. It adds 300% to the "power load level" of the item {{Code Reference|class = ModOverloaded|method=HandleEvent(GetPowerLoadLevelEvent)}}{{Code Reference|class = GetPowerLoadLevel|method = GetFor}}, which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has. | |||
== Bonuses by effect == | |||
{|class = wikitable | |||
!Effect type | |||
!Bonus | |||
|- | |||
| Standard Energy Weapons | |||
| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}} | |||
|- | |||
| Electric Discharge Weapons | |||
| Damage is based on charge used, so x4 damage {{Code Reference|class = ElectricalDischargeLoader|method = FireEvent}} | |||
|- | |||
| [[Light source|Light Sources]] | |||
| +2 to radius {{Code Reference|class = ActiveLightSource}} | |||
|- | |||
| [[Normality]] (e.g. [[nulling]] items) | |||
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}} | |||
|- | |||
| [[Gas]] generation | |||
| +30% to density of gases produced {{Code Reference|class = GasOnHit}}{{Code Reference|class = GasOnEntering}} | |||
|} |