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(Created page with "{{Mod | title = {{Qud shader|overloaded|overloaded}} | type = Electronics | id = ModOverloaded | rarity = R | tinkerable = Yes | canautot...") |
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| complexity = 1 | | complexity = 1 | ||
| desc = Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw. | | desc = Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw. | ||
| gameversion = 2.0.202.74 | | gameversion = 2.0.202.74 | ||
}} | }} | ||
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{{name}} is an item mod that can be applied to most electronics. The modded item will also become scannable by tech scanners and be vulnerable to [[EMP]] if it wasn't already. Hypertractor and the ganglionic teleprojector are unable to be modded with overloaded. | {{name}} is an item mod that can be applied to most electronics. The modded item will also become scannable by tech scanners and be vulnerable to [[EMP]] if it wasn't already. Hypertractor and the ganglionic teleprojector are unable to be modded with overloaded. | ||
{{Missing info| | {{Missing info|I have written my notes in the discussion page for trying to parse the deeper mechanics. -Dij}} |