Overloaded: Difference between revisions

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48 bytes removed ,  02:17, 2 August 2021
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(Created page with "{{Mod | title = {{Qud shader|overloaded|overloaded}} | type = Electronics | id = ModOverloaded | rarity = R | tinkerable = Yes | canautot...")
 
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| complexity    = 1
| complexity    = 1
| desc          = Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.
| desc          = Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.
| restriction  = must use charge to deal damage
| gameversion = 2.0.202.74
| gameversion = 2.0.202.74
}}
}}
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{{name}} is an item mod that can be applied to most electronics. The modded item will also become scannable by tech scanners and be vulnerable to [[EMP]] if it wasn't already. Hypertractor and the ganglionic teleprojector are unable to be modded with overloaded.
{{name}} is an item mod that can be applied to most electronics. The modded item will also become scannable by tech scanners and be vulnerable to [[EMP]] if it wasn't already. Hypertractor and the ganglionic teleprojector are unable to be modded with overloaded.


{{Missing info|I do not understand how the code works. I have written my notes in the discussion page. -Dij}}
{{Missing info|I have written my notes in the discussion page for trying to parse the deeper mechanics. -Dij}}

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