Phasing: Difference between revisions

345 bytes added ,  14:53, 7 March 2021
The wording here is confusing; clarifying that indefinite phasing is possible.
(add cooldowns)
imported>Aquillion
(The wording here is confusing; clarifying that indefinite phasing is possible.)
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The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.
The player is able to pass through solid structural objects while phased, such as walls. If the player is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]]. Otherwise, the player will be shunted into a nearby empty spot once they phase back in.


Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively. It's cooldown is not incurred until the player phases back in, whether manually or through the duration running out.
Phasing grants the "Phase" ability, which can be toggled on or off to phase the player in and out, respectively.
 
Its cooldown begins counting from the time when you phase ''out'', not the time when you phase back in; therefore, it is possible to reach the point where you can re-activate it immediately and remain phased indefinitely, though this requires 32 Willpower and level 10 Phasing, or some comparable combination using rapid advancement. Indefinite phasing can be made much easier using the [[Cooking effects|cooking effect]] that makes phasing last twice as long.


If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.
If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.
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