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imported>Aquillion (The wording here is confusing; clarifying that indefinite phasing is possible.) |
(created a tips section and moved some info there, provided references, made some other misc adjustments) |
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{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
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| realitydistort = Yes | | realitydistort = Yes | ||
}} | }} | ||
'''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes | '''Phasing''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the ability to willingly shift between [[phased|out-of-phase]], or "phased", and in-phase. Being phased makes a creature physically intangible to any creature or object that is not phased itself, or that is not [[omniphase]]. | ||
Phasing grants the "Phase" ability, which can be toggled on or off to phase a creature out and in, respectively. Its cooldown is incurred as soon as the player phases out, rather than when they phase back in.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Phasing|method=FireEvent|name=FireEvent}} | |||
Creatures are able to pass through solid objects while phased, such as creatures that are not phased or omniphase, and walls. Creatures that are not phased or omniphase are also unable to damage a phased creature with most attacks and abilities, though some attacks are able to ignore phase states, such as [[Sunder Mind]]. | |||
If a creature is phased and standing inside a wall that is surrounded by 8 other walls, and then phases back in, they will [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1|violate the Pauli exclusion principle]], [[Instant death|killing them instantly]].{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=Remove}} Otherwise, they will be shunted into a nearby empty spot once they phase back in. | |||
If a creature is forced to phase back in for any reason, such as by coming into contact with {{favilink|normality gas}}, the creature will suffer {{heart}}{{dice tooltip|2d6}} damage.{{Code Reference|namespace=XRL.World.Effects|class=Phased|method=HandleEvent(RealityStabilizeEvent)}} | |||
== Formulas == | == Formulas == | ||
The following formulas are used to determine duration and cooldown based on mutation level. | The following formulas are used to determine duration and cooldown based on mutation level.<ref name="FireEvent"/> | ||
{| class="wikitable" | {| class="wikitable" | ||
!Duration | !Duration | ||
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* If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations | * If the player (or any creature) phases in inside a wall which is surrounded on all sides by other walls, they instantly die, making phasing risky in certain situations | ||
* Requires significant mutation level investment to counteract the low duration and high cooldown | * Requires significant mutation level investment to counteract the low duration and high cooldown | ||
== Tips == | |||
*It is possible for Phasing to have a lower cooldown than its duration, allowing the player to remain phased out indefinitely. One effect of [[meals]] prepared using ingredients that provide [[Phasing-based cooking effects|phased-based effects]] is doubling Phasing's duration, making this significantly easier. | |||
{{References|2.0.201.73}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |