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* Allows the player to essentially "cheat death" so long as they are able to use Precognition before they die | * Allows the player to essentially "cheat death" so long as they are able to use Precognition before they die | ||
* Allows the player to predict and potentially "reroll" some randomly determined outcomes, such as quest rewards | * Allows the player to predict and potentially "reroll" some randomly determined outcomes, such as quest rewards | ||
* Allows the player to cook with | * Allows the player to cook with {{favilink|neutron flux}} without risking instant death | ||
* Can allow the player to safely scout out dangerous areas | * Can allow the player to safely scout out dangerous areas | ||
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* High cost at character generation | * High cost at character generation | ||
* Extremely long cooldown | * Extremely long cooldown | ||
* Some [[random number generation|random outcomes]] are pre-determined and cannot be rerolled, such as the choices presented when buying a mutation | * Some [[random number generation|random outcomes]] are pre-determined and cannot be rerolled, such as the choices presented when buying a mutation (though there are [[Mutations#Randomizing_Mutation_Buys|workarounds]] for this specific case) | ||
* Unreliable at preventing death from unforeseen circumstances, such as sources of [[instant death]] | * Unreliable at preventing death from unforeseen circumstances, such as sources of [[instant death]] | ||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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