Quantum Jitters: Difference between revisions

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{{As Of Patch|2.0.201.47}}{{Aliases|names=quantum jitters}}
{{Aliases|names=quantum jitters}}
{{Mutation
{{Mutation
| title = {{qud text|Quantum Jitters (&rD&y)|notxml}}
| title = {{qud text|Quantum Jitters (&rD&y)|notxml}}
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| cost = -3
| cost = -3
| id = QuantumJitters
| id = QuantumJitters
| code = eh
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your willful acts sometimes dent spacetime.
| desc = Your willful acts sometimes dent spacetime.


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| realitydistort = no
| realitydistort = no
}}
}}
{{Name}} is a mental defect that causes the player to occasionally create {{favilink|space-time vortex|plural}} when using an activated ability.
{{Name}} is a mental defect that causes the player to occasionally create {{favilink id|Space-Time Vortex|plural}} when using an activated ability.


Players with Quantum Jitters who use an activated ability have a chance to create 1-2 space-time vortexes in random tiles immediately adjacent to them.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=QuantumJitters|name=QuantumJitters}} These space-time vortexes will choose a random destination somewhere in the world, including locations above and below ground, as their destination, and anything that steps into the vortexes will be immediately transported to that location. The vortexes will also randomly move on their own after being created, sucking in anything they cross into the same tile as. They will dissipate after 20 rounds, or immediately upon coming into contact with a source of [[normality]].
Players with Quantum Jitters who use an activated ability have a chance to create 1-2 space-time vortexes in random tiles immediately adjacent to them.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=QuantumJitters|name=QuantumJitters}} These space-time vortexes will choose a random destination somewhere in the world, including locations above and below ground, as their destination, and anything that steps into the vortexes will be immediately transported to that location. The vortexes will also randomly move on their own after being created, sucking in anything they cross into the same tile as. They will dissipate after 20 rounds, or immediately upon coming into contact with a source of [[normality]].
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The chance for Quantum Jitters to trigger depends on how long it has been since the player last used an activated ability. For every round the player goes without using such an ability, they accumulate an additional 0.1% chance to trigger Quantum Jitters the next time they use one, up to a maximum of 25% at 250 rounds. Using an activated ability, whether or not it triggers Quantum Jitters, resets this chance to 0%.<ref name="QuantumJitters"/>
The chance for Quantum Jitters to trigger depends on how long it has been since the player last used an activated ability. For every round the player goes without using such an ability, they accumulate an additional 0.1% chance to trigger Quantum Jitters the next time they use one, up to a maximum of 25% at 250 rounds. Using an activated ability, whether or not it triggers Quantum Jitters, resets this chance to 0%.<ref name="QuantumJitters"/>


When Quantim Jitters triggers, the message log will display the following:
When Quantum Jitters triggers, the message log will display the following:


{{Qud quote|Your focus slips, causing you to dent spacetime in the local region.}}
{{Qud quote|Your focus slips, causing you to dent spacetime in the local region.}}
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* Can cause the player to become lost underground if they don't have a {{favilink|recoiler}}
* Can cause the player to become lost underground if they don't have a {{favilink|recoiler}}
* Vortexes can teleport friendly creatures away, potentially causing them to be lost forever
* Vortexes can teleport friendly creatures away, potentially causing them to be lost forever
* If two vortexes generate and collide by randomly occupying the same cell, they will create a fairly powerful explosion which can easily kill most early level characters—especially at the proximity that the vortexes tend to appear.
== References ==
== References ==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}