Refractive

Revision as of 06:14, 12 August 2020 by Chaos (talk | contribs) (note)
As of Patch This information is reliable as of patch 2.0.200.81.
refractive
Category

Glove, Headwear, Body, Shield, Boot, Back Armor, Tread Accessory, Exoskeleton

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

refractive is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.

This chance depends on whether it is armor or a shield/buckler, and where it is worn on:

Worn On Refract Chance
Body 40%
Back 40%
Arm 20%
Other Armor (Tread armor, boots, gloves, headwear) 10%
Shield (on hand) 30%
Buckler (on arm) 10%

If a refractive item is magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.