Regeneration: Difference between revisions

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| cost = 4
| cost = 4
| id = Regeneration
| id = Regeneration
| code = bt
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Your wounds heal very quickly.
| desc = Your wounds heal very quickly.


Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.48
}}
}}
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  
'''{{Name}}''' is a physical mutation which improves the player’s natural {{heart}}[[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  


Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  
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At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[glotrot]], [[ironshank]], and [[monochrome]]) and their onset conditions ([[sore throat]], [[stiff legs]], and [[blurry vision]]).
At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[glotrot]], [[ironshank]], and [[monochrome]]) and their onset conditions ([[sore throat]], [[stiff legs]], and [[blurry vision]]).
==Formulas ==
==Formulas ==
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}
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* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}} or a {{Favilink|Regeneration tank|plural}}
* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}} or a {{Favilink|Regeneration tank|plural}}
* No limit on how many limbs a player can regenerate
* No limit on how many limbs a player can regenerate
* Increases the player’s passive HP regeneration
* Increases the player’s passive {{heart}}HP regeneration
* Provides essentially full immunity to diseases at mutation level 5
* Provides essentially full immunity to diseases at mutation level 5
* Provides immunity to decapitation at mutation level 10
* Provides immunity to decapitation at mutation level 10
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===Disadvantages===
===Disadvantages===
* High Mutation Point cost at character generation
* High Mutation Point cost at character generation
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights
* The bonus to passive {{heart}}[[HP]] regeneration is too low to make a significant difference in most fights
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs
* This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring
* This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring
* Similarly, at level 5 and beyond it locks you out of [[Ironshank]]'s potential 5{{AV}}[[AV]] bonus
==Creatures with Regeneration==
{{Creatures with the mutation|Regeneration}}
== References ==
== References ==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}