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| cost = 4 | | cost = 4 | ||
| id = Regeneration | | id = Regeneration | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your wounds heal very quickly. | | desc = Your wounds heal very quickly. | ||
Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]] | '''{{Name}}''' is a physical mutation which improves the player’s natural {{heart}}[[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]] | ||
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | ||
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At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[glotrot]], [[ironshank]], and [[monochrome]]) and their onset conditions ([[sore throat]], [[stiff legs]], and [[blurry vision]]). | At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[glotrot]], [[ironshank]], and [[monochrome]]) and their onset conditions ([[sore throat]], [[stiff legs]], and [[blurry vision]]). | ||
==Formulas == | ==Formulas == | ||
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}} | The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}} | ||
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* Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}} or a {{Favilink|Regeneration tank|plural}} | * Gives the player easy access to limb regeneration, which normally requires specific resources, such as {{Favilink|Ubernostrum injector|plural}} or a {{Favilink|Regeneration tank|plural}} | ||
* No limit on how many limbs a player can regenerate | * No limit on how many limbs a player can regenerate | ||
* Increases the player’s passive HP regeneration | * Increases the player’s passive {{heart}}HP regeneration | ||
* Provides essentially full immunity to diseases at mutation level 5 | * Provides essentially full immunity to diseases at mutation level 5 | ||
* Provides immunity to decapitation at mutation level 10 | * Provides immunity to decapitation at mutation level 10 | ||
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===Disadvantages=== | ===Disadvantages=== | ||
* High Mutation Point cost at character generation | * High Mutation Point cost at character generation | ||
* The bonus to passive [[HP]] regeneration is too low to make a significant difference in most fights | * The bonus to passive {{heart}}[[HP]] regeneration is too low to make a significant difference in most fights | ||
* Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | * Limbs are dismembered ''very'' infrequently in {{Gamename}}, and the “normal” methods of regenerating limbs are common ''enough'' to regrow any lost limbs | ||
* This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring | * This mutation may lock you out of getting fungal infections, preventing you from gaining any benefits they bring | ||
* Similarly, at level 5 and beyond it locks you out of [[Ironshank]]'s potential 5{{AV}}[[AV]] bonus | |||
==Creatures with Regeneration== | |||
{{Creatures with the mutation|Regeneration}} | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |