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Stepping in sap causes the creature to make a strength and agility [[save]] of difficulty 10 + 5 * drams of sap. If this save fails, the creature will become [[stuck]] for a maximum of 12 turns, where each turn moving makes an attempt to break free of difficulty drams of sap/10. | Stepping in sap causes the creature to make a strength and agility [[save]] of difficulty 10 + 5 * drams of sap. If this save fails, the creature will become [[stuck]] for a maximum of 12 turns, where each turn moving makes an attempt to break free of difficulty drams of sap/10. | ||
== Sources of Sap == | |||
* Plant creatures will bleed {{name}} rather that {{Favilink|blood}} | |||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase. | |||
==Tips== | ==Tips== |
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