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A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)". | A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)". | ||
By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored. | By default, this is a {{dice tooltip|1d20}} [[dice roll]] that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored. | ||
If a save is against multiple attributes, the best modifier is used. | If a save is against multiple attributes, the best modifier is used. |