Sewage eel: Difference between revisions

32 bytes added ,  18:28, 23 September 2019
m
clarification
m (clarification)
Line 39: Line 39:
The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike.
The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike.
{{qud quote|You spot a sewage eel!}}
{{qud quote|You spot a sewage eel!}}
If the eel is still hidden, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into.
If the eel is still hidden when the spawner is stepped on, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into.
{{qud quote|A sewage eel wraps itself around your legs!}}
{{qud quote|A sewage eel wraps itself around your legs!}}
==Effects on prone==
==Effects on prone==
{{main|prone}}
{{main|prone}}