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The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike. | The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike. | ||
{{qud quote|You spot a sewage eel!}} | {{qud quote|You spot a sewage eel!}} | ||
If the eel is still hidden, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into. | If the eel is still hidden when the spawner is stepped on, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into. | ||
{{qud quote|A sewage eel wraps itself around your legs!}} | {{qud quote|A sewage eel wraps itself around your legs!}} | ||
==Effects on prone== | ==Effects on prone== | ||
{{main|prone}} | {{main|prone}} |