984
edits
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0. | {{disambig hatnote|This page describes the liquid slime, which causes objects to become '''slimy'''. For a more general usage of the term, see [[Slimy (disambiguation)]]}} | ||
{{As Of Patch|2.0.201.50}} | |||
{{Liquid | {{Liquid | ||
| title={{qud shader|g|slime}} | | title={{qud shader|g|slime}} | ||
Line 14: | Line 15: | ||
Stepping on a tile with less than 1,000 drams of slime forces the creature to make an [[agility]] saving throw with difficulty <math>10 + (\text{drams of slime} \times 5)</math>. If this fails, the creature will slip. | Stepping on a tile with less than 1,000 drams of slime forces the creature to make an [[agility]] saving throw with difficulty <math>10 + (\text{drams of slime} \times 5)</math>. If this fails, the creature will slip. | ||
[[ | The [[mollusks]] faction is the only faction that requires slime to perform the [[water ritual]] with it's members. | ||
==Sources of Slime== | ==Sources of Slime== | ||
* {{favilink|slime weep|plural}} or {{favilink|giant slime weep|plural}}. The mushrooms around it will be dark green and brown in color. | * {{favilink|slime weep|plural}} or {{favilink|giant slime weep|plural}}. The mushrooms around it will be dark green and brown in color. |