Space-Time Vortex: Difference between revisions

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{{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}}
{{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}}
{{Stub}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 3
| cost = 3
| id = SpacetimeVortex
| id = SpacetimeVortex
| code = ds
| startingmutation = yes
| desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric.\n\nSummons a vortex that extinguishes everything in its path\nCooldown: (550 - 50 * Level), minimum 5 rounds\nYou may enter the vortex to teleport to a random location in Qud\nBonus duration: (Level - 10) rounds\n+200 reputation with &Chighly entropic beings
| gameversion = 2.0.206.63
| desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric.
 
Summons a vortex that extinguishes everything in its path\nCooldown: &C(level based)&y\nYou may enter the vortex to teleport to a random location in Qud.\n+200 reputation with &whighly entropic beings&y
| realitydistort =yes
| realitydistort =yes
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink id|Space-Time Vortex}} in a nearby area.
This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to be created in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds.
== Vortex Behavior ==
{{Excerpt|Space-time vortex (phenomenon)#Vortex Behavior}}
== Duration ==
The space-time vortex will persist for {{dice tooltip|1d4+14}} rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of [[normality]] will instantly collapse and disappear.
== Formulas ==
The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}}
{|class="wikitable"
! Cooldown
| {{simple formula| 550 - 50 * Level }}
|-
! Bonus Duration (if Level > 10)
| {{simple formula| Level - 10 }}
|}
Note that the cooldown cannot be any lower than 5 rounds.
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Cooldown
! Bonus Duration
|-
| 1
| 500 rounds
| '''N/A'''
|-
| 2
| 450 rounds
| '''N/A'''
|-
| 3
| 400 rounds
| '''N/A'''
|-
| 4
| 350 rounds
| '''N/A'''
|-
| 5
| 300 rounds
| '''N/A'''
|-
| 6
| 250 rounds
| '''N/A'''
|-
| 7
| 200 rounds
| '''N/A'''
|-
| 8
| 150 rounds
| '''N/A'''
|-
| 9
| 100 rounds
| '''N/A'''
|-
| 10
| 50 rounds
| '''N/A'''
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Cooldown
! Bonus Duration
|-
| 11
| 5 rounds
| 1 round
|-
| 12
| 5 rounds
| 2 rounds
|-
| 13
| 5 rounds
| 3 rounds
|-
| 14
| 5 rounds
| 4 rounds
|-
| 15
| 5 rounds
| 5 rounds
|-
| 16
| 5 rounds
| 6 rounds
|-
| 17
| 5 rounds
| 7 rounds
|-
| 18
| 5 rounds
| 8 rounds
|-
| 19
| 5 rounds
| 9 rounds
|-
| 20
| 5 rounds
| 10 rounds
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation Level
! Cooldown
! Bonus Duration
|-
| 21
| 5 rounds
| 11 rounds
|-
| 22
| 5 rounds
| 12 rounds
|-
| 23
| 5 rounds
| 13 rounds
|-
| 24
| 5 rounds
| 14 rounds
|-
| 25
| 5 rounds
| 15 rounds
|-
| 26
| 5 rounds
| 16 rounds
|-
| 27
| 5 rounds
| 17 rounds
|-
| 28
| 5 rounds
| 18 rounds
|-
| 29
| 5 rounds
| 19 rounds
|-
| 30
| 5 rounds
| 20 rounds
|}
</div>
</div>
== Ability Cooldown ==
The cooldown for {{name}} is influenced both by mutation level and by willpower (WI). The following tables indicate {{name}}'s willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10.
<div style="display:flex;flex-wrap:wrap;"><div style="margin-right: 2.5em;">
{{willpower cooldown table | 500 | '''Level 1 willpower-adjusted cooldowns:'''}}
</div><div style="margin-right: 2.5em;">
{{willpower cooldown table | 300 | '''Level 5 willpower-adjusted cooldowns:'''}}
</div><div style="margin-right: 2.5em;">
{{willpower cooldown table | 50 | '''Level 10 willpower-adjusted cooldowns:'''}}
</div></div>
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the player to teleport themselves out of a dangerous location
* Players can also use the vortex to get rid of unwanted creatures
* Beneficial creatures can sometimes emerge from the vortex
* A lucky player may be able to obtain very advanced gear at low levels if they teleport to a fortuitous location deep underground
=== Disadvantages ===
* Moderate cost at character creation
* Vortexes do not kill enemies, rather they only teleport them away- thus the player will not gain XP from using this mutation
* Vortex will move randomly after creation, potentially teleporting things the player doesn't want to teleport
* If something is sucked up by the vortex that you would rather not lose, such as a companion, the chances of ever seeing it again are negligible unless you go in after it before the vortex closes
* Can potentially teleport the player to a more dangerous area
* Dangerous creatures can sometimes emerge from the vortex
==Creatures with Space-Time Vortex==
{{Creatures with the mutation|Space-Time Vortex}}
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}