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{{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}} | {{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 3 | | cost = 3 | ||
| id = SpacetimeVortex | | id = SpacetimeVortex | ||
| | | startingmutation = yes | ||
| desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. | | gameversion = 2.0.206.63 | ||
| desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. | |||
Summons a vortex that extinguishes everything in its path\nCooldown: &C(level based)&y\nYou may enter the vortex to teleport to a random location in Qud.\n+200 reputation with &whighly entropic beings&y | |||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink id|Space-Time Vortex}} in a nearby area. | |||
This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to be created in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds. | |||
== Vortex Behavior == | |||
{{Excerpt|Space-time vortex (phenomenon)#Vortex Behavior}} | |||
== Duration == | |||
The space-time vortex will persist for {{dice tooltip|1d4+14}} rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of [[normality]] will instantly collapse and disappear. | |||
== Formulas == | |||
The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}} | |||
{|class="wikitable" | |||
! Cooldown | |||
| {{simple formula| 550 - 50 * Level }} | |||
|- | |||
! Bonus Duration (if Level > 10) | |||
| {{simple formula| Level - 10 }} | |||
|} | |||
Note that the cooldown cannot be any lower than 5 rounds. | |||
== Advancement Table == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
! Bonus Duration | |||
|- | |||
| 1 | |||
| 500 rounds | |||
| '''N/A''' | |||
|- | |||
| 2 | |||
| 450 rounds | |||
| '''N/A''' | |||
|- | |||
| 3 | |||
| 400 rounds | |||
| '''N/A''' | |||
|- | |||
| 4 | |||
| 350 rounds | |||
| '''N/A''' | |||
|- | |||
| 5 | |||
| 300 rounds | |||
| '''N/A''' | |||
|- | |||
| 6 | |||
| 250 rounds | |||
| '''N/A''' | |||
|- | |||
| 7 | |||
| 200 rounds | |||
| '''N/A''' | |||
|- | |||
| 8 | |||
| 150 rounds | |||
| '''N/A''' | |||
|- | |||
| 9 | |||
| 100 rounds | |||
| '''N/A''' | |||
|- | |||
| 10 | |||
| 50 rounds | |||
| '''N/A''' | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
! Bonus Duration | |||
|- | |||
| 11 | |||
| 5 rounds | |||
| 1 round | |||
|- | |||
| 12 | |||
| 5 rounds | |||
| 2 rounds | |||
|- | |||
| 13 | |||
| 5 rounds | |||
| 3 rounds | |||
|- | |||
| 14 | |||
| 5 rounds | |||
| 4 rounds | |||
|- | |||
| 15 | |||
| 5 rounds | |||
| 5 rounds | |||
|- | |||
| 16 | |||
| 5 rounds | |||
| 6 rounds | |||
|- | |||
| 17 | |||
| 5 rounds | |||
| 7 rounds | |||
|- | |||
| 18 | |||
| 5 rounds | |||
| 8 rounds | |||
|- | |||
| 19 | |||
| 5 rounds | |||
| 9 rounds | |||
|- | |||
| 20 | |||
| 5 rounds | |||
| 10 rounds | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
! Bonus Duration | |||
|- | |||
| 21 | |||
| 5 rounds | |||
| 11 rounds | |||
|- | |||
| 22 | |||
| 5 rounds | |||
| 12 rounds | |||
|- | |||
| 23 | |||
| 5 rounds | |||
| 13 rounds | |||
|- | |||
| 24 | |||
| 5 rounds | |||
| 14 rounds | |||
|- | |||
| 25 | |||
| 5 rounds | |||
| 15 rounds | |||
|- | |||
| 26 | |||
| 5 rounds | |||
| 16 rounds | |||
|- | |||
| 27 | |||
| 5 rounds | |||
| 17 rounds | |||
|- | |||
| 28 | |||
| 5 rounds | |||
| 18 rounds | |||
|- | |||
| 29 | |||
| 5 rounds | |||
| 19 rounds | |||
|- | |||
| 30 | |||
| 5 rounds | |||
| 20 rounds | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
The cooldown for {{name}} is influenced both by mutation level and by willpower (WI). The following tables indicate {{name}}'s willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10. | |||
<div style="display:flex;flex-wrap:wrap;"><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 500 | '''Level 1 willpower-adjusted cooldowns:'''}} | |||
</div><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 300 | '''Level 5 willpower-adjusted cooldowns:'''}} | |||
</div><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 50 | '''Level 10 willpower-adjusted cooldowns:'''}} | |||
</div></div> | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Allows the player to teleport themselves out of a dangerous location | |||
* Players can also use the vortex to get rid of unwanted creatures | |||
* Beneficial creatures can sometimes emerge from the vortex | |||
* A lucky player may be able to obtain very advanced gear at low levels if they teleport to a fortuitous location deep underground | |||
=== Disadvantages === | |||
* Moderate cost at character creation | |||
* Vortexes do not kill enemies, rather they only teleport them away- thus the player will not gain XP from using this mutation | |||
* Vortex will move randomly after creation, potentially teleporting things the player doesn't want to teleport | |||
* If something is sucked up by the vortex that you would rather not lose, such as a companion, the chances of ever seeing it again are negligible unless you go in after it before the vortex closes | |||
* Can potentially teleport the player to a more dangerous area | |||
* Dangerous creatures can sometimes emerge from the vortex | |||
==Creatures with Space-Time Vortex== | |||
{{Creatures with the mutation|Space-Time Vortex}} | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |