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__NOTOC__{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
| id = Spinnerets | | id = Spinnerets | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You can spin sticky silk webs. | | desc = You can spin sticky silk webs. | ||
Line 16: | Line 17: | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine various features of the {{name}} mutation. | The following formulas are used to determine various features of the {{name}} mutation. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Spin duration | ! Spin duration | ||
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== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!rowspan = 2 | Mutation<br>Level | !rowspan = 2 | Mutation<br>Level | ||
Line 170: | Line 176: | ||
|1720 | |1720 | ||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!rowspan = 2 | Mutation<br>Level | |||
!rowspan = 2 | Duration | |||
!rowspan = 2 | Forced Movement<br>Save Bonus | |||
!colspan = 2 | Save Target | |||
!colspan = 2 | Max Weight | |||
|- | |||
! Unphased | |||
! Phased | |||
! Unphased | |||
! Phased | |||
|- | |||
| 16 | |||
| 21 rounds | |||
| +21 | |||
| 46 | |||
| 50 | |||
| 1400 | |||
| 1800 | |||
|- | |||
| 17 | |||
| 22 rounds | |||
| +22 | |||
| 48 | |||
| 52 | |||
| 1480 | |||
| 1880 | |||
|- | |||
| 18 | |||
| 23 rounds | |||
| +23 | |||
| 50 | |||
| 54 | |||
| 1560 | |||
| 1960 | |||
|- | |||
| 19 | |||
| 24 rounds | |||
| +24 | |||
| 52 | |||
| 56 | |||
| 1640 | |||
| 2040 | |||
|- | |||
| 20 | |||
| 25 rounds | |||
| +25 | |||
| 54 | |||
| 58 | |||
| 1720 | |||
| 2120 | |||
|- | |||
| 21 | |||
| 26 rounds | |||
| +26 | |||
| 56 | |||
| 60 | |||
| 1800 | |||
| 2200 | |||
|- | |||
| 22 | |||
| 27 rounds | |||
| +27 | |||
| 58 | |||
| 62 | |||
| 1880 | |||
| 2280 | |||
|- | |||
| 23 | |||
| 28 rounds | |||
| +28 | |||
| 60 | |||
| 64 | |||
| 1960 | |||
| 2360 | |||
|- | |||
| 24 | |||
| 29 rounds | |||
| +29 | |||
| 62 | |||
| 66 | |||
| 2040 | |||
| 2440 | |||
|- | |||
| 25 | |||
| 30 rounds | |||
| +30 | |||
| 64 | |||
| 68 | |||
| 2120 | |||
| 2520 | |||
|- | |||
| 26 | |||
| 31 rounds | |||
| +31 | |||
| 66 | |||
| 70 | |||
| 2200 | |||
| 2600 | |||
|- | |||
| 27 | |||
| 32 rounds | |||
| +32 | |||
| 68 | |||
| 72 | |||
| 2280 | |||
| 2680 | |||
|- | |||
| 28 | |||
| 33 rounds | |||
| +33 | |||
| 70 | |||
| 74 | |||
| 2360 | |||
| 2760 | |||
|- | |||
| 29 | |||
| 34 rounds | |||
| +34 | |||
| 72 | |||
| 76 | |||
| 2440 | |||
| 2840 | |||
|- | |||
| 30 | |||
| 35 rounds | |||
| +35 | |||
| 74 | |||
| 78 | |||
| 2520 | |||
| 2920 | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 80 }} | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit | |||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit | * It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack | ||
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack | * The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating | ||
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating | * The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}} | ||
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}} | ** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects | ||
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects | ** This can be used in combination with [[Harvestry]] as an effective method of money farming | ||
** This can be used in combination with [[Harvestry]] as an effective method of money farming | * The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction | ||
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction | |||
=== Disadvantages === | === Disadvantages === | ||
* Relatively long cooldown | |||
* Moderately high mutation point cost | |||
* Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces | |||
==Creatures with Spinnerets== | |||
{{Creatures with the mutation|Spinnerets}} | |||
{{References}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |