Sprint: Difference between revisions

168 bytes added ,  22:21, 25 September 2019
added note that creatures can learn how to run by giving them the base tactics skill
(Created page with "{{Skill | cd=100 | id=Tactics_Run }} '''Sprint''' is a hidden skill in the Tactics skill tree that all player characters start out with, along with [...")
 
(added note that creatures can learn how to run by giving them the base tactics skill)
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'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start out with, along with [[Make Camp]]. This adds the ability to start [[sprinting]], with a cooldown of 100. [[Sprinting]] lasts for 10 turns.
'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start out with, along with [[Make Camp]]. This adds the ability to start [[sprinting]], with a cooldown of 100. [[Sprinting]] lasts for 10 turns. If a creature starts out being unable to sprint, purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]] will also come with the ability to '''sprint'''.


[[Conatus]] and [[Longstrider]] increases the sprint duration by 10 each. These skills can stack.
[[Conatus]] and [[Longstrider]] increases the sprint duration by 10 each. These skills can stack.