Stabilizer arm locks: Difference between revisions
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{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}} | |||
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{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}} | ||
| image = stabilizer arm locks.png | | image = stabilizer arm locks.png | ||
| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = StabilizerArmLocks | | id = StabilizerArmLocks | ||
| complexity = 3 | |||
| colorstr = &C | |||
| tilecolors = rC | |||
| renderstr = ç | |||
| inheritingfrom = BaseCyberneticsEquipment_2point | |||
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}} | |||
| unidentifiedimage = stabilizer arm locks unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. | |||
Target body parts: Arm | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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{{Cybernetics data infobox}} | |||
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 3° when firing missile weapons. The bonus from multiple {{name}} stack if this implant is installed in both arms. | |||
They are one of the starting implants available when creating a [[True Kin]] character. | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:39, 19 January 2024
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
stabilizer arm locks
5 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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StabilizerArmLocks |
Spawns in
|
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Infobox data from game version 2.0.206.57
|
[Implant] - stabilizer arm locks
Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.
They are one of the starting implants available when creating a True Kin character.