Sure Fire: Difference between revisions

852 bytes added ,  19:25, 5 April 2022
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standardize faction and creature templates
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{{Skill
{{Skill
| class=Bow and Rifle
| class=Bow and Rifle
| req=150 Agility
| req=19 Agility
| cost=150
| cost=150
| prereq=Draw a Bead
| prereq=Draw a Bead
Line 7: Line 7:
| id=Rifle_SureFire
| id=Rifle_SureFire
}}
}}
'''Sure Fire''' is a skill in the [[Bow and Rifle]] skill tree. The player must have a minimum of 19 [[Agility]] to unlock this skill.
The player can activate the Sure Fire ability to shoot at a [[Draw a Bead|marked]] target with a [[:Category:Rifles|rifle]] or [[:Category:Bows|bow]] and be guaranteed 0 [[Missile_weapon_combat#Aim_Variance|aim variance]].{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} Functionally, this is similar to the player having a very high [[Agility]] stat for the purposes of missile weapon trajectory calculations.
The accuracy of the weapon is still factored in to the shot when using Sure Fire, so it is nonetheless possible to miss the target depending on the type of weapon being fired.
{{Factions that teach the skill}}
{{Creatures with the skill}}
{{References|2.0.201.114}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}