Temperature: Difference between revisions

244 bytes added ,  19:38, 30 December 2020
Added the cooling factor formula
(fix link)
(Added the cooling factor formula)
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* The depths of {{favilink|Bethesda Susa}}
* The depths of {{favilink|Bethesda Susa}}
*[[Freezing]] weapons
*[[Freezing]] weapons
* Being covered in a liquid with a cooling factor, if at a high temperature
* If hotter than the ambient temperature, being covered in a liquid with a cooling factor decreases temperature by a percent amount according to the following formula: <br> <math>(\frac{1}{\text{cooling factor}^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}


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