Temperature: Difference between revisions

16 bytes added ,  19:43, 30 December 2020
m
Changed some level one headings to level 2 headings, as per the style guide. Also changed "cooling factor" to "cooling multiplier"
(Added the cooling factor formula)
m (Changed some level one headings to level 2 headings, as per the style guide. Also changed "cooling factor" to "cooling multiplier")
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==Forced temperature change==
==Forced temperature change==
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
=Cold=
 
==Cold==
Cold is any negative temperature change. Not to be confused with the Cold [[Damage Type]]. The following are examples of things that cause decreases in temperature:
Cold is any negative temperature change. Not to be confused with the Cold [[Damage Type]]. The following are examples of things that cause decreases in temperature:
* The bite of a {{favilink|ice frog}}
* The bite of a {{favilink|ice frog}}
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* The depths of {{favilink|Bethesda Susa}}
* The depths of {{favilink|Bethesda Susa}}
*[[Freezing]] weapons
*[[Freezing]] weapons
* If hotter than the ambient temperature, being covered in a liquid with a cooling factor decreases temperature by a percent amount according to the following formula: <br> <math>(\frac{1}{\text{cooling factor}^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}.
* If hotter than the ambient temperature, being covered in a liquid with a cooling multiplier decreases temperature by a percent amount according to the following formula: <br> <math>(\frac{1}{\text{cooling multiplier}^{ \text{drams}}}-1)%</math>{{Code Reference | namespace = XRL.World.Parts.Effects | class = LiquidCovered}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}
* Overdosing on [[tonic|tonics]] with a {{favilink|luminous hoarshroom}}


==Freezing==
===Freezing===
{{Main|Frozen}}
{{Main|Frozen}}
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for an entity with default brittle and freezing temperatures result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions that requires moving their extremities but will not have their quickness reduced. Most mental actions, however, can still be performed while frozen.
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for an entity with default brittle and freezing temperatures result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions that requires moving their extremities but will not have their quickness reduced. Most mental actions, however, can still be performed while frozen.


=Heat=
==Heat==
Heat is all positive temperature changes. Not to be confused with the Heat [[Damage Type]]. The following are examples of things that cause increases in temperature:
Heat is all positive temperature changes. Not to be confused with the Heat [[Damage Type]]. The following are examples of things that cause increases in temperature:
* Stepping in, drinking, or getting covered in {{favilink|lava}}, which increases temperature dramatically.
* Stepping in, drinking, or getting covered in {{favilink|lava}}, which increases temperature dramatically.
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*[[Flaming]] weapons
*[[Flaming]] weapons


==Fighting Fire==
===Fighting Fire===
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves.
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves.


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