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m (Changed some level one headings to level 2 headings, as per the style guide. Also changed "cooling factor" to "cooling multiplier") |
(flip brittle/freezing to its accurate version, add missing info bc cooling formula is different) |
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{{As Of Patch|2.0.200.83}} | {{As Of Patch|2.0.200.83}} | ||
'''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. The unit of measurement for temperature is either T or °, and can be used interchangably. For each object, there are usually four important temperature thresholds: | '''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. The unit of measurement for temperature is either T or °, and can be used interchangably. For each object, there are usually four important temperature thresholds: | ||
* | * Brittle temperature, the temperature an object becomes [[frozen]] (by default, this is -100T) | ||
* | * Freezing temperature, the temperature an object starts to freeze (default 0T) | ||
* Flaming temperature, the temperature an object is [[burning|set on fire]] (default 350T) | * Flaming temperature, the temperature an object is [[burning|set on fire]] (default 350T) | ||
* Vapor temperature, the temperature an object is vaporized (and instantly destroyed). (default 10,000T) | * Vapor temperature, the temperature an object is vaporized (and instantly destroyed). (default 10,000T) | ||
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==Cold== | ==Cold== | ||
{{Missing info|Cooling multiplier isn't used anymore. We need to figure out how temperature is calculated again.}} | |||
Cold is any negative temperature change. Not to be confused with the Cold [[Damage Type]]. The following are examples of things that cause decreases in temperature: | Cold is any negative temperature change. Not to be confused with the Cold [[Damage Type]]. The following are examples of things that cause decreases in temperature: | ||
* The bite of a {{favilink|ice frog}} | * The bite of a {{favilink|ice frog}} |