8,290
edits
(if uniquechara, will actually display) |
(add new missile weapon extra data) |
||
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-->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!-- | -->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!-- | ||
-->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | -->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | ||
-->{{#ifeq: {{{penetratingammo|}}} | yes |<li>Projectiles penetrate through targets}}<!-- | |||
-->{{#ifeq: {{{omniphaseprojectile|}}} | yes |<li>[[Omniphase]] projectiles}}<!-- | |||
-->{{#if: {{{shotcooldown|}}} |<li>Must cooldown for {{dice tooltip| {{{shotcooldown}}} }} turns after use}}<!-- | |||
-->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!-- | -->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!-- | ||
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!-- | -->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!-- | ||
Line 65: | Line 68: | ||
| yes | | yes | ||
| Light projectiles | | Light projectiles | ||
|- | |||
| shotcooldown | |||
| dice string (ex: 1d4) | |||
| Cooldown turns required between missile weapon shots | |||
|- | |||
| penetratingammo | |||
| yes | |||
| Projectile penetrates through targets | |||
|- | |||
| omniphaseprojectile | |||
| yes | |||
| Projectile is omniphase (can hit creatures regardless of phase) | |||
|- | |- | ||
| cursed | | cursed |