Template:Extra info: Difference between revisions

546 bytes added ,  05:06, 13 September 2019
add new missile weapon extra data
(if uniquechara, will actually display)
(add new missile weapon extra data)
Line 14: Line 14:
-->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!--
-->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!--
-->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!--
-->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!--
-->{{#ifeq: {{{penetratingammo|}}} | yes |<li>Projectiles penetrate through targets}}<!--
-->{{#ifeq: {{{omniphaseprojectile|}}} | yes |<li>[[Omniphase]] projectiles}}<!--
-->{{#if: {{{shotcooldown|}}} |<li>Must cooldown for {{dice tooltip| {{{shotcooldown}}} }} turns after use}}<!--
-->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!--
-->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!--
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!--
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!--
Line 65: Line 68:
| yes
| yes
| Light projectiles
| Light projectiles
|-
| shotcooldown
| dice string (ex: 1d4)
| Cooldown turns required between missile weapon shots
|-
| penetratingammo
| yes
| Projectile penetrates through targets
|-
| omniphaseprojectile
| yes
| Projectile is omniphase (can hit creatures regardless of phase)
|-
|-
| cursed
| cursed