Thirst: Difference between revisions

39 bytes added ,  18:21, 27 August 2019
m
Fixed typos & move code reference to bottom (likely to be confusing to average readers)
(Created page with "{{As Of Patch|2.0.190.0}} __NOTOC__ Thirst is a mechanic that works as a pseudo timer against the player. It decreases over time, and must be quenched to prevent dying of thir...")
 
m (Fixed typos & move code reference to bottom (likely to be confusing to average readers))
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{{As Of Patch|2.0.190.0}} __NOTOC__
{{As Of Patch|2.0.190.0}} __NOTOC__
Thirst is a mechanic that works as a pseudo timer against the player. It decreases over time, and must be quenched to prevent dying of thirst. If autodrink is turned on and thirst passes the specified threshhold, the player character will automatically drink(or pour on themselves) a dram of {{favilink|water}} and increase their water level by 10,000.
Thirst is a mechanic that works as a pseudo timer against the player. It decreases over time, and must be quenched to prevent dying of thirst. If autodrink is turned on and thirst passes the specified threshhold, the player character will automatically drink (or pour on themselves) a dram of {{favilink|water}} and increase their water level by 10,000.
It is not possible to drink liquids if frozen.
It is not possible to drink liquids if frozen.
The majority of this page is found in <code>XRL.World.Parts.Stomachcs</code>


==Levels of Thirst==
==Levels of Thirst==
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==References==
==References==
<references/>
<references/>
Additional mechanics details referenced on this page are based on data from <code>XRL.World.Parts.Stomach.cs</code>
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}