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{{As Of Patch|2.0.190.0}} __NOTOC__ | {{As Of Patch|2.0.190.0}} __NOTOC__ | ||
Thirst is a mechanic that works as a pseudo timer against the player. It decreases over time, and must be quenched to prevent dying of thirst. If autodrink is turned on and thirst passes the specified threshhold, the player character will automatically drink(or pour on themselves) a dram of {{favilink|water}} and increase their water level by 10,000. | Thirst is a mechanic that works as a pseudo timer against the player. It decreases over time, and must be quenched to prevent dying of thirst. If autodrink is turned on and thirst passes the specified threshhold, the player character will automatically drink (or pour on themselves) a dram of {{favilink|water}} and increase their water level by 10,000. | ||
It is not possible to drink liquids if frozen. | It is not possible to drink liquids if frozen. | ||
==Levels of Thirst== | ==Levels of Thirst== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
Additional mechanics details referenced on this page are based on data from <code>XRL.World.Parts.Stomach.cs</code> | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |