Time Dilation: Difference between revisions

1,164 bytes added ,  00:27, 29 September 2020
fix formula, add table
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(fix formula, add table)
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| id = TimeDilation
| id = TimeDilation
| code = dz
| code = dz
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a  (0.032 * (Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (0.0125 * (Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (0.002 * (Level + 0.0085) * 100)% Quickness penalty\n
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a  (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n
| realitydistort =yes
| realitydistort =yes
}}
}}
==Quickness Penalty==
== Range ==
The description had all calculations simplified, but the full quickness penalty formula is:
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user.


<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times (\text{Level} + 0.0085)</math>
== Quickness Penalty ==
 
Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
 
{| class="wikitable"
! rowspan="2" | Mutation level
! colspan="3" | Quickness penalty{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
|-
! Distance 1
! Distance 4
! Distance 7
|-
! 1
| 57.6%
| 22.5%
| 3.6%
|-
! 2
| 60.8%
| 23.7%
| 3.8%
|-
! 3
| 64.0%
| 25.0%
| 4.0%
|-
! 4
| 67.2%
| 26.2%
| 4.2%
|-
! 5
| 70.4%
| 27.5%
| 4.4%
|-
! 6
| 73.6%
| 28.7%
| 4.6%
|-
! 7
| 76.8%
| 30.0%
| 4.8%
|-
! 8
| 80.0%
| 31.2%
| 5.0%
|-
! 9
| 83.2%
| 32.5%
| 5.2%
|-
! 10
| 86.4%
| 33.7%
| 5.4%
|-
! 11
| 89.6%
| 35.0%
| 5.6%
|-
! 12
| 92.8%
| 36.2%
| 5.8%
|-
! 13
| 96.0%
| 37.5%
| 6.0%
|-
! 14
| 99.2%
| 38.7%
| 6.2%
|-
! 15
| 102.4%
| 40.0%
| 6.4%
|}
 
=== Formula ===
The full quickness penalty formula is:
 
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times (0.0005 \times \text{Level} + 0.0085)</math>


The minimum penalty applied is 1.
{{Mutation Navbox}}
{{Mutation Navbox}}