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| id = TimeDilation | | id = TimeDilation | ||
| code = dz | | code = dz | ||
| desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (0. | | desc = You distort time around your person in order to slow down your enemies.\n\nCreatures within 9 tiles are slowed according to how close they are to you.\nCooldown: 125 rounds\nDuration: 15 rounds\nDistance 1: creatures receive a (64 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 4: creatures receive a (25 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\nDistance 7: creatures receive a (4 * (0.0005 * Level + 0.0085) * 100)% Quickness penalty\n | ||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
== | == Range == | ||
Time dilation has a maximum range of 9 tiles in each direction, effective in a square area around the user. This translates to a full effect area of 19 x 19 squares, centered on the user. | |||
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times 0.0005 \times | == Quickness Penalty == | ||
Time dilation's quickness penalty is calculated as a percentage of the target's base quickness score. A creature's effective quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time dilation will always apply at least a 1-point quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}} | |||
{| class="wikitable" | |||
! rowspan="2" | Mutation level | |||
! colspan="3" | Quickness penalty{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}} | |||
|- | |||
! Distance 1 | |||
! Distance 4 | |||
! Distance 7 | |||
|- | |||
! 1 | |||
| 57.6% | |||
| 22.5% | |||
| 3.6% | |||
|- | |||
! 2 | |||
| 60.8% | |||
| 23.7% | |||
| 3.8% | |||
|- | |||
! 3 | |||
| 64.0% | |||
| 25.0% | |||
| 4.0% | |||
|- | |||
! 4 | |||
| 67.2% | |||
| 26.2% | |||
| 4.2% | |||
|- | |||
! 5 | |||
| 70.4% | |||
| 27.5% | |||
| 4.4% | |||
|- | |||
! 6 | |||
| 73.6% | |||
| 28.7% | |||
| 4.6% | |||
|- | |||
! 7 | |||
| 76.8% | |||
| 30.0% | |||
| 4.8% | |||
|- | |||
! 8 | |||
| 80.0% | |||
| 31.2% | |||
| 5.0% | |||
|- | |||
! 9 | |||
| 83.2% | |||
| 32.5% | |||
| 5.2% | |||
|- | |||
! 10 | |||
| 86.4% | |||
| 33.7% | |||
| 5.4% | |||
|- | |||
! 11 | |||
| 89.6% | |||
| 35.0% | |||
| 5.6% | |||
|- | |||
! 12 | |||
| 92.8% | |||
| 36.2% | |||
| 5.8% | |||
|- | |||
! 13 | |||
| 96.0% | |||
| 37.5% | |||
| 6.0% | |||
|- | |||
! 14 | |||
| 99.2% | |||
| 38.7% | |||
| 6.2% | |||
|- | |||
! 15 | |||
| 102.4% | |||
| 40.0% | |||
| 6.4% | |||
|} | |||
=== Formula === | |||
The full quickness penalty formula is: | |||
<math alt="9 - distance to the power of 2 times 0.0005 times both level + 0.0085 ">(9-\text{distance})^2 \times (0.0005 \times \text{Level} + 0.0085)</math> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |