Time Dilation: Difference between revisions

32 bytes added ,  03:20, 11 January 2021
Noted that the vertical effect may just be a glitch.
(Noted that, bizarrely, time dilation seems to also extend vertically)
(Noted that the vertical effect may just be a glitch.)
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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.


This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles. It should also be noted that this effect extends vertically, affecting creatures which are above or below the dilator as long as they are still within the range of the effect.
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles. It should also be noted that this effect extends vertically, affecting creatures which are above or below the dilator as long as they are still within the range of the effect. This may, however, be a glitch.


Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|namespace=XRL.World.Effects|class=TimeDilated}}
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