Tonic Allergy: Difference between revisions

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__NOTOC__{{As Of Patch|2.0.201.44}}
__NOTOC__{{Aliases|names=tonic allergy}}
{{Mutation
{{Mutation
| title = {{qud text|Tonic Allergy (&rD&y)|notxml}}
| title = {{qud text|Tonic Allergy (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -4
| cost = -4
| id = TonicAllergy
| id = TonicAllergy
| code = cm
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You are allergic to tonics.
| desc = You are allergic to tonics.


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| realitydistort =no
| realitydistort =no
}}
}}
Mutants with the {{name}} defect can still use tonics, but the chance of having [[Tonics#Adverse_reactions|adverse reaction]]s is increased to 33% (it is normally only 5%). Mutants with this defect also may have adverse reactions to [[Salve injector|salve]] or [[ubernostrum injector]]s, which don't ordinarily otherwise cause adverse reactions.
{{Name}} is a physical defect that raises the chance of [[Tonics#Adverse_reactions|reacting adversely]] to tonics up to 33% (up from the default 5% for mutants). Creatures with this defect also may have a random adverse reaction in response to {{favilink|Salve injector|plural}} or {{favilink|Ubernostrum injector|plural}}, which don't ordinarily cause adverse reactions. The effect is chosen randomly from other adverse tonic reactions.  


==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Provides four extra points for choosing other starting mutations.
* Provides four extra points for choosing other starting mutations
* Makes {{favilink|Salve injector|plural}} and {{favilink|Ubernostrum injector|plural}} always heal you for the full strength, which otherwise only grant 1 tick of healing from the default adverse reaction.


===Disadvantages===
===Disadvantages===
* Can cause very bad side effects when using [[salve injector]]s or [[ubernostrum injector]]s, making it much riskier to use those injectors for healing purposes.
* Makes all injectors riskier to use
* Generally makes all injectors riskier to use.
* Can cause random adverse reactions in response to {{favilink|Salve injector|plural}} or {{favilink|Ubernostrum injector|plural}}, making using these items to heal risky. Notably, this includes a chance for the {{favilink|Evil Twin}} reaction from {{favilink|Shade Oil Injector|plural}}
* This also applies to the freezing adverse reaction of {{favilink|Luminous hoarshroom}} (which cannot be fully prevented by 100 cold resistance)


{{Mutation Navbox}}
{{Mutation Navbox}}