Trading: Difference between revisions

27 bytes added ,  19:15, 23 January 2021
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==== Liquids ====
==== Liquids ====


Water is not the only liquid that can be traded, though unlike drams they cannot be automatically poured: liquids other than drinking water must be sold with the container as added value, so the actual profit is '''(Drams * 1D Value) + (Sold Container Profit - Replacement Container Cost)'''. For example, 64D of honey always sells for $128 ($2/D), but to sell it you first need to put it in a $3 [[Canteen]] which gets you a total of $131; if canteens sell for $3 then they cost $8.574 to buy, so the final profit is $122.
Water is not the only liquid that can be traded; unlike drams, they cannot be automatically poured. Liquids other than fresh water must be sold with the container as added value, so the actual profit is '''(Drams * 1D Value) + (Sold Container Profit - Replacement Container Cost)'''. For example, 64D of honey always sells for $128 ($2/D), but to sell it you first need to put it in a $3 {{favilink|Canteen}} which gets you a total of $131; if canteens sell for $3 then they cost $8.574 to buy, so the final profit is $122.


Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as [[Asphalt]] and [[Putrescence]] are not listed as they have a trading value of $0, so the only profit they earn is for selling their container.
Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as {{favilink|Asphalt}} and {{favilink|Putrescence}} are not listed as they have a trading value of $0, so the only profit they earn is for selling their container.


{{#cargo_query:tables=Liquids=L, GeneralData=GD
{{#cargo_query:tables=Liquids=L, GeneralData=GD
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==== Trade Goods ====
==== Trade Goods ====
{{Main|Trade goods}}
{{Main|Trade goods}}
Trade goods are effectively non-liquid (figuratively and literally) financial assets. While this does free up skins and can end up lighter overall, they can only be returned to $/D value by selling them to traders. This can cause issues in some cases, as high value items require you to either trade for a lot of items or be prepared to accept a lot of drams. Additionally, dormant items carried for value do not quench [[Thirst]] nor can they provide additional uses like [[Lava]]. As such, it can be important to not convert all drams into trade goods.
Trade goods are effectively non-liquid (figuratively and literally) financial assets. While this does free up skins and can end up lighter overall, they can only be returned to $/D value by selling them to traders. This can cause issues in some cases, as high value items require you to either trade for a lot of items or be prepared to accept a lot of drams. Additionally, dormant items carried for value do not quench [[thirst]] nor can they provide additional uses like {{favilink|lava}}. As such, it can be important to not convert all drams into trade goods.


{{#cargo_query:table=GeneralData=GD, ExtraInfo=EI
{{#cargo_query:table=GeneralData=GD, ExtraInfo=EI