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==== Liquids ==== | ==== Liquids ==== | ||
Water is not the only liquid that can be traded | Water is not the only liquid that can be traded; unlike drams, they cannot be automatically poured. Liquids other than fresh water must be sold with the container as added value, so the actual profit is '''(Drams * 1D Value) + (Sold Container Profit - Replacement Container Cost)'''. For example, 64D of honey always sells for $128 ($2/D), but to sell it you first need to put it in a $3 {{favilink|Canteen}} which gets you a total of $131; if canteens sell for $3 then they cost $8.574 to buy, so the final profit is $122. | ||
Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as | Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as {{favilink|Asphalt}} and {{favilink|Putrescence}} are not listed as they have a trading value of $0, so the only profit they earn is for selling their container. | ||
{{#cargo_query:tables=Liquids=L, GeneralData=GD | {{#cargo_query:tables=Liquids=L, GeneralData=GD | ||
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==== Trade Goods ==== | ==== Trade Goods ==== | ||
{{Main|Trade goods}} | {{Main|Trade goods}} | ||
Trade goods are effectively non-liquid (figuratively and literally) financial assets. While this does free up skins and can end up lighter overall, they can only be returned to $/D value by selling them to traders. This can cause issues in some cases, as high value items require you to either trade for a lot of items or be prepared to accept a lot of drams. Additionally, dormant items carried for value do not quench [[ | Trade goods are effectively non-liquid (figuratively and literally) financial assets. While this does free up skins and can end up lighter overall, they can only be returned to $/D value by selling them to traders. This can cause issues in some cases, as high value items require you to either trade for a lot of items or be prepared to accept a lot of drams. Additionally, dormant items carried for value do not quench [[thirst]] nor can they provide additional uses like {{favilink|lava}}. As such, it can be important to not convert all drams into trade goods. | ||
{{#cargo_query:table=GeneralData=GD, ExtraInfo=EI | {{#cargo_query:table=GeneralData=GD, ExtraInfo=EI |