Trading: Difference between revisions

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1,777 bytes added ,  02:03, 24 January 2021
Added an intro that provides a vague overview of trading systems, tidied a few areas.
m (favilinking)
imported>TinyTedDanson
(Added an intro that provides a vague overview of trading systems, tidied a few areas.)
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{{As Of Patch|2.0.201.64}}
{{As Of Patch|2.0.201.64}}
The player may '''trade''' with [[NPCs]] in [[{{Gamename}}]]. Trading is closely related to [[commerce]], the base value of items. Most commonly, players will be trading with [[merchants]].
The player may '''trade''' with [[NPCs]] in [[{{Gamename}}]]. Trading is closely related to [[commerce]], the base value of items. Most commonly, players will be trading with [[merchants]].
The central currency in Qud is the {{dram}}, a small measure of drinking {{favilink|water}} that must be stored in its own container. For clarity, in this page "$" represents drams in the commercial sense, while drams as the fluid volume is represented as "D".
== Overview ==
Trading can performed by speaking to any character who '''a)''' is non-hostile, and '''b)''' has either water or items to trade; characters that refuse to communicate with you or with zero water and items cannot be traded with. Trading is initiated by selecting the relevant dialogue choice or pressing tab.
Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a Cave Hermit with only one item to trade will still provide the required payment if you offer him $20000 of material, but only if you have the capacity to accept 20000D.
Commerce rates are affected by multiple factors:
* The [[Attributes#Ego|Ego]] attribute. Higher ego means lower buying prices and higher selling prices.
* Player [[Reputation]] with the trader's [[Factions|Faction]] affects ego in trades. A good/bad standing grants ±1, and a very good/very bad standing grands ±3.
* Certain ego-relevant attributes can also impact trading, either directly (full-onset [[Glotrot]]) or indirectly ([[Socially Repugnant]] mental defect).
* While most items have a variable value, noted in-game with a blue {{drams|$}}, some items have a constant value between traders, noted with a golden {{constant|$}}. Constant prices are a good means of carrying excess money, as they can carry a much higher value per lb than water.


==Trading UI==
==Trading UI==
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== Economy ==
== Economy ==
=== Drams ===
=== Drams ===
The central currency to the game is {{favilink|water|fresh water}}, often simply referred to as their measurement "drams". 1 dram of water is universally valued at {{drams|$}}1, and is used to pay any outstanding difference in transactions: if the player offers $32 of material for $35 of material they are required to throw in 3 drams to cover the outstanding $3 debt. Only drinking water is accepted as balancing currency: if the water is contaminated by any other liquids then it ceases to be counted as drams unless it can be purified. To aid in communication, in this section "$" will only be used to represent drams in the commercial sense, while drams as the volume will be represented as "D".
The central currency to the game is {{favilink|water|fresh water}}, often simply referred to as their measurement {{dram}}. 1D of water is universally valued at {{drams|$}}1, and is used to pay any outstanding difference in transactions: if the player offers $32 of material for $35 of material they are required to throw in 3D to cover the outstanding $3 debt. Only fresh water is accepted as balancing currency: if the water is contaminated by any other liquids then it ceases to be counted as drams unless it can be purified.


It is important to note that dram exchange requires appropriate space:
It is important to note that dram exchange requires appropriate space:


* First, any containers of drinking water will be poured into until full.
* First, any containers of fresh water will be poured into until full.


* If the container fills then excess drams will be poured into the next Drinking Water container with space.
* If the container fills then excess drams will be poured into the next fresh water container with space.


* If there are no more Drinking Water containers then excess drams will pour into the next empty container.
* If there are no more fresh water containers then excess drams will pour into the next empty container.


* Drams '''will not''' go into containers filled with anything but drinking water, as it will cease to be currency of the same value once mixed.
* If all water containers are filled and there are no acceptable containers then the trade will be rejected.


Having insufficient space for owed credit or insufficient drams for owed debt will result in the transaction being rejected.
Drams '''will not''' go into containers filled with anything but fresh water, as it will cease to be currency of the same value once mixed. Lacking space for owed credit or drams for owed debt will result in the transaction being rejected.


===Balancing Bias===
===Balancing Bias===
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| -$112
| -$112
| $208
| $208
| -112 + 208 = +96
| -$112 + $208 = +$96
| Merchant pays $96
| Merchant pays 96D
|-
|-
| -$32.75
| -$32.75
| 45.33
| $45.33
| -32.75 + 45.33 = +12.58
| -$32.75 + $45.33 = +$12.58
| Merchant pays $12
| Merchant pays 12D
|-
|-
| -$500
| -$500
| $500.999
| $500.999
| -500 + 500.999 = +0.999
| -$500 + $500.999 = +$0.999
| Merchant pays $0
| Merchant pays 0D
|-
|-
| -$130
| -$130
| $87
| $87
| -130 + 87 = -43
| -$130 + $87 = -$43
| Player pays $43
| Player pays 43D
|-
|-
| -$74.308
| -$74.308
| $62.079
| $62.079
| -74.308 + 62.079 = -12.229
| -$74.308 + $62.079 = -$12.229
| Player pays $13
| Player pays 13D
|-
|-
| -$145.001
| -$145.001
| $145
| $145
| -145.001 + 145 = -0.001
| -$145.001 + $145 = -$0.001
| Player pays $1
| Player pays 1D
|}
|}


=== Alternatives ===
=== Alternatives ===


4 drams of any liquid weighs 1lb, so the weight of a filled container is the capacity divided by 4; an empty 64D water skin weighs 1lb but the same one filled will weigh 17lbs, as '''64D / 4 = +16lbs'''. While an acceptable cost early on drams will slowly start to eat into your carrying capacity as you find more liquid containers and start selling loot, so materials with higher guaranteed $/lb will eventually become necessary. It should be noted that it is still strongly advised that the player keep one or two water containers with space so that owed currency can still be easily managed between transactions.
4 drams of any liquid weighs 1lb, so the weight of a filled container is the capacity divided by 4; an empty 64D water skin weighs 1lb but the same one filled will weigh 17lbs, as '''64D / 4 = +16lbs'''. While an acceptable cost early on, drams will slowly start to eat into your carrying capacity as you find more liquid containers and start selling loot, so materials with higher guaranteed $/lb will eventually become necessary. It should be noted that it is still strongly advised that the player keep one or two water containers with space so that owed currency can still be easily managed between transactions.


==== Liquids ====
==== Liquids ====


Water is not the only liquid that can be traded; unlike drams, they cannot be automatically poured. Liquids other than fresh water must be sold with the container as added value, so the actual profit is '''(Drams * 1D Value) + (Sold Container Profit - Replacement Container Cost)'''. For example, 64D of honey always sells for $128 ($2/D), but to sell it you first need to put it in a $3 {{favilink|Canteen}} which gets you a total of $131; if canteens sell for $3 then they cost $8.574 to buy, so the final profit is $122.
Water is not the only liquid that can be traded; unlike drams, they cannot be automatically poured. Liquids other than fresh water must be sold with the container as added value, so the actual profit is '''(Drams * 1D Value) + (Sold Container Profit - Replacement Container Cost)'''. For example, 64D of honey always sells for $128 ($2/D), but to sell it you first need to put it in a $3 {{favilink|Canteen}} which gets you a total of $131; if canteens sell for $3 then they cost $8.574 to buy with base stats, so the final profit is $122.


Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as {{favilink|Asphalt}} and {{favilink|Putrescence}} are not listed as they have a trading value of $0, so the only profit they earn is for selling their container.
Note that this table simply provides the minimum value for a container of the appropriate size, as factors like player trading stats cannot be accounted for. Liquids such as {{favilink|Asphalt}} and {{favilink|Putrescence}} are not listed as they have a trading value of $0, so the only profit they earn is for selling their container.
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|where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL)
|where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL)
|order by=GD.Commerce,GD._pageName}}
|order by=GD.Commerce,GD._pageName}}
==== Miscellaneous ====


[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

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