Trading: Difference between revisions
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Clarified one point, removed accidental subheading.
imported>TinyTedDanson (Added an intro that provides a vague overview of trading systems, tidied a few areas.) |
imported>TinyTedDanson m (Clarified one point, removed accidental subheading.) |
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* Certain ego-relevant attributes can also impact trading, either directly (full-onset [[Glotrot]]) or indirectly ([[Socially Repugnant]] mental defect). | * Certain ego-relevant attributes can also impact trading, either directly (full-onset [[Glotrot]]) or indirectly ([[Socially Repugnant]] mental defect). | ||
* | * Most items have a variable value, noted in-game with a blue {{drams|$}}. These items are affected by the player's ego and reputation, and prices will vary from trader to trader. | ||
* Few items have a constant value, noted with a golden {{constant|$}}. These items are unaffected by commerce and have a better $/lb value than drams, so they're a very efficient way to carry excess currency. | |||
==Trading UI== | ==Trading UI== | ||
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|where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL) | |where=GD.categories='Trade Goods' AND (EI.Info NOT LIKE '%Currency,,,%' OR EI.Info IS NULL) | ||
|order by=GD.Commerce,GD._pageName}} | |order by=GD.Commerce,GD._pageName}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |