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(remove shake off chance, its a flat 50 now) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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{{Qud shader|C|50%}} chance initially and each round to shake off a negative mental status effect | {{Qud shader|C|50%}} chance initially and each round to shake off a negative mental status effect | ||
| realitydistort =no | | realitydistort =no | ||
|gameversion=2.0.204.51 | |||
}} | }} | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]]. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation. | {{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]]. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation. | ||
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|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
The percent reduction for this mutation can increase past 100%, but the total energy cost of the mental action will never go below 0{{Code Reference|class=GetEnergyCostEvent|namespace=XRL.World|method=GetFor}}. | |||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
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==Creatures with Two-headed== | ==Creatures with Two-headed== | ||
{{Creatures with the mutation|Two-headed}} | {{Creatures with the mutation|Two-headed}} | ||
{{References|2.0.204.51}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |