Two-headed: Difference between revisions

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190 bytes added ,  16:48, 19 January 2023
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* Prevents the player from dying instantly from decapitation
* Prevents the player from dying instantly from decapitation
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns
* Synergizes with triggered mental effects from [[cooking effects|cooking]], such as [[Agility-based_cooking_effects|whenever you perform a critical hit,]] [[Plant-based_cooking_effects|you cause plants to spontaneously grow in a random nearby area]], causing those effects to consume fewer (or no) turns
* At level 17 or higher, mental actions will cost no energy, basically granting as many free turns as the creature has mental actions. This combos well with {{favilink|Light Manipulation}}.
=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation
* Moderate cost on character generation

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