Two-headed: Difference between revisions

41 bytes added ,  15:40, 2 September 2023
clarifying that this instant death is normal for all creatures that lose all their heads
(clarifying that this instant death is normal for all creatures that lose all their heads)
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Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a 50% chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  
Two Headed reduces the [[Action cost|action cost]] of mental actions, such as using a [[Mutations#Mental Mutations|mental mutation]], by a mutation level based percentage. Additionally, it grants the player a 50% chance to "shake off" a mental status effect; see [[#Effects Affected|Effects Affected]], below. These effects have a chance to either be removed immediately upon contracting them or every turn that the player has them for.  


Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]] just like any other decapitated creature.


Creatures that start with the {{Name}} mutation have a chance to have separate names for each head.
Creatures that start with the {{Name}} mutation have a chance to have separate names for each head.
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