Two-headed: Difference between revisions

232 bytes added ,  16:47, 19 January 2023
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(remove shake off chance, its a flat 50 now)
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{{As Of Patch|2.0.204.51}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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{{Qud shader|C|50%}} chance initially and each round to shake off a negative mental status effect
{{Qud shader|C|50%}} chance initially and each round to shake off a negative mental status effect
| realitydistort =no
| realitydistort =no
|gameversion=2.0.204.51
}}
}}
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]]. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that grants the player an extra [[List of Body Parts#Head|head]]. Note that mutating an extra head such as through [[Chimera]] or creatures whose original body plan has two heads do not automatically gain this mutation.
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|}
|}
== Advancement Table ==
== Advancement Table ==
 
The percent reduction for this mutation can increase past 100%, but the total energy cost of the mental action will never go below 0{{Code Reference|class=GetEnergyCostEvent|namespace=XRL.World|method=GetFor}}.
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">


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==Creatures with Two-headed==
==Creatures with Two-headed==
{{Creatures with the mutation|Two-headed}}
{{Creatures with the mutation|Two-headed}}
 
{{References|2.0.204.51}}
{{Mutation Navbox}}
{{Mutation Navbox}}