Version history: Difference between revisions

2,219 bytes added ,  04:59, 17 May 2023
updated w may 12
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2023 ==
=== 204.72 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/530073/feature-friday-may-12-2023 Released May 12, 2023.]
* Added a remappable command for interacting with your companions (defaults to Ctrl-C).
* Items being gigantic no longer uses up one of their three modding slots.
* Improved the artifact identification messages shown when you permanently come to understand an artifact you temporarily understand due to tech or bioscanning.
* When a weapon can only penetrate a maximum of 1x, the penetration arrow icon in its display name is now black.
* Offhand attacks from your stinger now always apply their venom.
* Palladium electrodeposits are now destroyed on removal, and their Intelligence bonus, when applicable, now counts toward skill requirements. (Existing implants in saved games will not be affected.)
* Becoming hungry no longer interrupts autoact. Becoming famished still does.
* Items marked to be treated as scrap no longer continue to be treated as scrap if they become unidentified.
* Brinestalk gates and iron gates no longer occlude vision while closed.
* Popups from pulsed field magnets ripping things off your body now require you to press space to dismiss them.
* You no longer get a chronology entry for visiting a generated village if it's the village you started in.
* Gave glowsphere and silver rondure more appropriate tiles.
* Made the gigantic chassis plate metal.
* Made wavy doors metal.
* Improved the sort order of liquid containers.
* Fixed a bug that caused named items to include superfluous details about their state in their descriptions.
* Fixed a bug that caused the "Find Eskhind" quest to start when Eskhind was slain.
* Fixed an issue where pressing a movement direction multiple times could cause one press to not register.
* Fixed a bug that made nulling melee weapons not necessarily eligible for the Jacked mod.
* Fixed a bug that made autoexplore unable to swap positions with animated doors that the player was unable to unlock.
* Fixed a bug that made some remote sensing effects carry through inappropriate colors to the tiles shown.
* [modding] The PortableWall part now supports a field DeployingWhat for controlling the text the field picker displays.
=== 204.71 ===
=== 204.71 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5, 2023.]