Version history: Difference between revisions

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4,060 bytes added ,  02:43, 8 May 2023
filled in more version history
(added changes since march 2023 and removed 2022 changes)
(filled in more version history)
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{{Version History Nav}}
{{Version History Nav}}
== 2023 ==
== 2023 ==
=== 204.71 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5, 2023.]
* The watervine farmer calling now starts with bonus reputation with the Farmers' Guild.
* Ticking vents are now limited to spawning 30 clockwork beetles in total.
* Fungal infections on hands now display their stats as melee weapons.
* You now fall to the ground if you lose your wings in-flight.
* Gave equimaxes double-muscled.
* Creatures are now more willing to attack force fields and plant growth and, sometimes, dig through walls to reach an enemy.
* Gigantic creatures now break most beds and chairs they attempt to sleep or sit in.
* Certain liquids are now converted to other liquids if they react with a desalination pellet.
* The target selection prompt for stasis and force projectors now refers to a field rather than a wall.
* You can no longer enter the [redacted] if you do not bear the Mark of Death.
* The bit cost of item modifications is now in part based on the base item's tech tier instead of its general tier. This mostly has no impact, except that it's now easier to mod recoilers even if they port you to late-game locations.
* When a creature is pushed or pulled due to an effect that propels them through the air (e.g., Slam, gravity grenade), they no longer interact with liquid pools they pass over.
* Pariahs in pariah groups no longer exhibit extremely antisocial behavior like leaving trash trails and swallowing things whole.
* Attempting to sleep on a bed or sit on a chair with a neutral creature in its square now swaps positions with the creature, if possible, rather than asking if you want to attack them.
* Added new descriptions for several creatures.
* Removed an outdated version of Electrical Generation from electrofuges and gave them the newer one.
* Improved some suboptimal grammar in tombstone messages.
* Fixed a bug that occasionally made exploding items explode multiple times.
* Fixed a bug that allowed you to complete quests with temporary items.
* Fixed a bug that caused permanent clones of narratively important NPCs to flag the original as dead when the clone died.
* Fixed a bug that made geomagnetic discs not overloadable.
* Fixed a bug that prevented NPCs from reloading some missile weapons.
* Fixed a bug that made the fists installed by fist replacement cybernetics persist after the implant was removed.
* Fixed a bug that prevented the player from automatically equipping a torch on game start.
=== 204.69 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/523399/feature-friday-april-28-2023 Released April 28, 2023.]
* Slugsnouts and leering stalkers no longer use their ranged weapons at point-blank range.
* Reverted last week's change about not being able to open doors if you can't access your extremities. Now, certain creatures won't open or close doors based on behaviorial factors.
* Made it harder to get to [redacted] if you don't have the Tomb of the Eaters quest.
* You can no longer travel to [redacted] while in a body that's not your own.
* The deployment of portable walls and stasis projectors is now animated.
* Increases the frequency Ruin of House Isner secrets appear in generated text, which had become less frequent since the last corpus refresh.
* Messaging for secrets discovered via Trash Divining is now sensitive to the "Display popups when noting information in your journal." option.
* Revamped some creature descriptions.
* Fixed a bug causing some sentences to refer to a creature when they should have referred to a piece of the creature's equipment.
* Fixed a bug that made some creature detection effects continue highlighting creatures if you switched bodies into something lacking the detection capacity.
* Fixed a bug where heavy weapons were categorized as rifles in tinkering categories, resulting in heavy weapon schemasofts with no blueprints.
* Fixed a bug where the Hampered effect was categorized as mental, which caused it to terminate Sunder Mind.
* Fixed a bug in the construction of some trader restocking messages.
=== 204.68 ===
=== 204.68 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/520072/feature-friday-april-21-2023 Released April 21, 2023.]
[https://freeholdgames.itch.io/cavesofqud/devlog/520072/feature-friday-april-21-2023 Released April 21, 2023.]

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