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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 204.72 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/530073/feature-friday-may-12-2023 Released May 12, 2023.] | |||
* Added a remappable command for interacting with your companions (defaults to Ctrl-C). | |||
* Items being gigantic no longer uses up one of their three modding slots. | |||
* Improved the artifact identification messages shown when you permanently come to understand an artifact you temporarily understand due to tech or bioscanning. | |||
* When a weapon can only penetrate a maximum of 1x, the penetration arrow icon in its display name is now black. | |||
* Offhand attacks from your stinger now always apply their venom. | |||
* Palladium electrodeposits are now destroyed on removal, and their Intelligence bonus, when applicable, now counts toward skill requirements. (Existing implants in saved games will not be affected.) | |||
* Becoming hungry no longer interrupts autoact. Becoming famished still does. | |||
* Items marked to be treated as scrap no longer continue to be treated as scrap if they become unidentified. | |||
* Brinestalk gates and iron gates no longer occlude vision while closed. | |||
* Popups from pulsed field magnets ripping things off your body now require you to press space to dismiss them. | |||
* You no longer get a chronology entry for visiting a generated village if it's the village you started in. | |||
* Gave glowsphere and silver rondure more appropriate tiles. | |||
* Made the gigantic chassis plate metal. | |||
* Made wavy doors metal. | |||
* Improved the sort order of liquid containers. | |||
* Fixed a bug that caused named items to include superfluous details about their state in their descriptions. | |||
* Fixed a bug that caused the "Find Eskhind" quest to start when Eskhind was slain. | |||
* Fixed an issue where pressing a movement direction multiple times could cause one press to not register. | |||
* Fixed a bug that made nulling melee weapons not necessarily eligible for the Jacked mod. | |||
* Fixed a bug that made autoexplore unable to swap positions with animated doors that the player was unable to unlock. | |||
* Fixed a bug that made some remote sensing effects carry through inappropriate colors to the tiles shown. | |||
* [modding] The PortableWall part now supports a field DeployingWhat for controlling the text the field picker displays. | |||
=== 204.71 === | === 204.71 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/526938/feature-friday-may-5-2023 Released May 5, 2023.] |