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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 204.82 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/540604/feature-friday-june-2-2023 Released June 2, 2023.] | |||
* Non-player creatures now occasionally pet nearby pettable creatures. | |||
* Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill. | |||
* Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage. | |||
* We made some cosmetic changes to jungle trees. | |||
** To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants. | |||
** Added another new tree: star palm. | |||
** Witchwood trees now have a tile variant. | |||
** Dogthorn and swarmshade trees now use their tile variants. | |||
** Tweaked the tree population in the jungle and jungle-like regions. | |||
** Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough. | |||
* Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade. | |||
* Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked. | |||
* Legendary chefs no longer occasionally spawn without an oven. | |||
* Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable. | |||
* Village ovens no longer spawn in hallways. | |||
* Village ovens are no longer removed by random rivers passing through them. | |||
* Pathfinding now avoids visible sprouting orbs. | |||
* In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses. | |||
* Save file cleanup no longer deletes any folder starting with a period. | |||
* Improved some failure messaging for Flaming Ray and Freezing Ray. | |||
* Improved the determination of whether a creature is in combat for the purposes of Narcolepsy. | |||
* Tweaked some descriptions on the worldmap. | |||
* Fixed a bug that caused creatures to fall in love with objects that weren't real. | |||
* Fixed a bug that caused soup sludges to only equip a single pseudopod. | |||
* Fixed a bug that assigned extra titles to some creatures. | |||
* Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed. | |||
* Fixed a bug that caused some named items to be called weird artifacts in their descriptions. | |||
* Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects. | |||
* Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons. | |||
* Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary. | |||
=== 204.78 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/537087/feature-friday-may-26-2023 Released May 26, 2023.] | |||
* Gaslight chisels can now be used to engrave hard, inorganic body parts in a fashion similar to how tattoo guns can be used to tattoo soft, organic body parts. (Existing gaslight chisels in saved games will not receive this functionality.) | |||
* Digging while autoexploring or otherwise pathfinding now prefers somewhat to dig through softer walls. | |||
* When a selected target square for Jump is invalid, you are now asked to select it again rather than exiting the command entirely. | |||
* Village pets talk less like villagers now, and smart use brings up their interaction menu rather than immediately chatting with them. | |||
* Attacks now pass harmlessly through holographic walls, unless they are animated. | |||
* Reduced the weight (and thus gravity grenade damage when they slam into you) of conveyor belts. | |||
* Added some references to the Corpus Choliys and spray bottles in apothecary dialolg. | |||
* Non-player creatures can now use the following implants if they have them installed: matter recompositer, high-fidelity matter recompositer, inflatable axons, nocturnal apex, and stasis projector. | |||
* Non-player creatures wielding psionic melee weapons now unequip them if their target is immune to psychic attacks. | |||
* Non-player creatures wielding psychal fleshguns now stop trying to shoot targets that are immune to psychic attacks. | |||
* Improved the death messages for being killed by your Temporal Fugue clones and similar phenomena. | |||
* Fixed a bug where "Wait N turns" was waiting 1 extra turn. | |||
* Fixed a color inconsistency in village generated dialog. | |||
* Fixed a bug that prevented smart use on some objects from correctly bringing up their interaction menu when it was supposed to. | |||
* Fixed a bug that caused plural creatures to sometimes be referred to as a set of themselves. | |||
* Fixed a bug that caused some cybernetic implants to sometimes be described strangely. | |||
* [modding] Added an after-render callback to some displays that were not using it (especially Targeting displays). | |||
* [modding] Fixed a bug that caused XML files of failed mods to be loaded. | |||
* [modding] The unapproved mod alert now only displays when nothing else prevents that mod from running. | |||
* [modding] Generally standardized on use of The.Player over Core.Player.Body | |||
* [modding] Fixed several instances where UI screens (Skills and Powers, Status, etc.) were referencing The.Player directly instead of the object passed in to them. | |||
=== 204.74 === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/533270/feature-friday-may-19-2023 Released May 19, 2023.] | |||
* When aiming a missile or thrown weapon with a known maximum range, the portion of the selected path beyond that range is now colored black. | |||
* When aiming a thrown weapon, the portion of the selected path beyond your full-accuracy throw range is now colored yellow. | |||
* Geomagnetic discs are now subject to being intercepted by point-defense systems. | |||
* Point-defense systems now respect phase. | |||
* Glowfish and glowcrows now emit a small amount of light. | |||
* Kickback no longer activates if you have no feet. | |||
* Renamed the "Open chests while auto-exploring" option to "Look in containers while auto-exploring", made it apply to all container types, and removed the now vestigial "Open bookshelves while auto-exploring" option. | |||
* Using the Confusion mutation now makes affected targets angry. | |||
* Added a custom message on Pax Klanq's death. | |||
* Liquid pools now freeze into solids based on the primary liquid in the mixture. | |||
* Manual equip now uses body parts' descriptions rather than names. | |||
* Flurry can no longer be activated on the world map. | |||
* Smart use near harvestable plants now harvests them. | |||
* Inflated axons and prowling effects now end if the corresponding cybernetics are removed. | |||
* Added color animation effects to glowspheres, floating glowspheres, luminous motes, quantum motes, and black motes. | |||
* Added new descriptions to grenades and several other items. | |||
* Improved the grammar used with the leatherworking tools in Bey Lah. | |||
* Improved the grammar in messages related to examining and putting things on tables and bookshelves. | |||
* Color-coded grenade tiles and ASCII glyphs. | |||
* Fixed some issues with the stats assigned to tinkered turrets. | |||
* Fixed a bug that caused the cone picker to not respond to movement directions properly when locked. | |||
* Fixed a bug that caused the cone picker display to be assymetrical. | |||
* Fixed a bug that removed the "space-select | lock/unlock (F1)" line of the fire/throw target picker from the text UI. | |||
* Fixed a bug with the display of some sultan names in village histories. | |||
* Fixed a bug that caused rebuked followers to keep following you when dismissed. | |||
* Fixed a bug that disabled the look interaction on items in containers and implanted cybernetics. | |||
* Fixed a bug causing some deep shafts and special worldmap terrains to have "set of" prepended to their names. | |||
* [modding] Gave Meal Preparation its own Class name unique from CookingAndGathering (CookingAndGathering_MealPrep). | |||
* [modding] Added a new 'rapid:[n]' wish to trigger rapid advancement. | |||
=== 204.72 === | === 204.72 === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/530073/feature-friday-may-12-2023 Released May 12, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/530073/feature-friday-may-12-2023 Released May 12, 2023.] |