Version history

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Revision as of 05:04, 26 July 2023 by Librarianmage (talk | contribs) (Update patch notes for July)
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Update status

Caves of Qud is currently in Early Access, and is updated every Friday, unless there's something special going on. Patch notes are posted on Steam, itch.io, Twitter, Discord, and the Caves of Qud thread on the Something Awful forums.

Often these updates break save compatibility with games saved in the previous version. If you'd like to continue a save from a previous patch, you can switch back to that patch's branch. From Steam, right-click Caves of Qud > Properties > Betas > choose a branch.

Release history

This is the release history of Caves of Qud, with the most recent releases at the top.

Due to the large and frequent updates, older patches have been split into separate subpages organized by year released. These development notes for each patch have only started on July 8, 2016. Any changes before this date currently have no documentation.

2016 - 2017 - 2018 - 2019 - 2020 - 2021 - 2022 - 2023 - 2024 - beta (unstable)

2023

204.95/205.42 beta

Released July 21, 2023.

204.95

  • Point-defense systems can now target dart projectiles, in the same tracking category as arrows.
  • Fjorn-Kosef's fists no longer have antimatter cells slotted into them, nor are they considered weird artifacts.
  • Made improvements to how NPCs equip gear.
  • NPCs are now better able to use fidget cells.
  • Stasis now prevents bloodsplatter and similar effects.
  • Colossal creatures can now equip large boulders.
  • When you dominate a creature, your companions now stop attacking it.
  • When you get lost on the worldmap, you no longer always wind up in the center of the parasang.
  • When you become unlost via an unconventional method, you now get the usual message about regaining your bearings.
  • Nests and nest-like creatures who are villagers should no longer collapse after they finish spawning.
  • Items that are temporary, coated in dangerous liquids, or in the process of being eaten away by acid can now be given to or taken from NPCs via the trade screen, except you still cannot sell them.
  • Creatures that leave trails of objects behind them no longer fall through the floor when they leave a pit in the space behind them.
  • Krakens no longer do their two-step move on the worldmap.
  • Fixed some issues causing energy cells with the radio-powered mod not to recharge correctly.
  • Fixed a bug that made it only possible to disarm weapons equipped in hands or in missile slots.
  • Fixed a bug that disqualified items from becoming magnetized based on total stack weight rather than weight per item.
  • Fixed a bug that made it impossible to look at fungal infections. Existing fungal infections in saved games will not be affected.
  • Fixed a bug where Reverse Engineer success messages would refer to the artifact by its unidentified name.
  • Fixed a bug that made padded items worthless.
  • Fixed a bug that caused errors when some creatures tried to retreat via teleportation.
  • Fixed a bug that made leyline puppeteers, enigma cones, and enigma caps only able to accept two item mods.
  • Fixed the default subterranean wall type in baroque ruins.
  • [modding] The Lost effect is no longer hardcoded to JoppaWorld; being lost is now tracked per world.
  • [modding] Fixed a bug that made removing Photosynthetic Skin cause errors with bleeding.

205.42 beta

  • Changed the default bind for the Factions page to ctrl+f.
  • Fixed a bug that caused Light Manipulation to cast ambient light even when out of charges.
  • Fixed a bug that caused some popup selections to cancel autoexplore immediately after.
  • Fixed an issue that caused a spurious option popup when selecting a category in the trade menu.

204.93/205.39 beta

Released July 15, 2023.

204.93

  • NPCs now use Berate, Empty the Clips, and Juke (especially if they also know Pointed Circle).
  • Improved the messaging around Berate, Intimidate, Menacing Stare, Juke, and Empty the Clips.
  • If you have the Wings mutation and Jump and your flight ability is not presently disabled, you can now jump over creatures.
  • Creatures who are lost can no longer give directions to other creatures who are lost.
  • You can now generally get directions from robots when lost, if they're willing to talk to you.
  • To-hit bonuses on armor now specify that they apply to melee combat.
  • Added a message for using an exit teleporter.
  • Made a few more creatures able to give you directions if you get lost.
  • More severed ooze parts are now green.
  • Warden Indrix now has Intimidate.
  • Fixed a bug that made to-hit bonuses on armor not work.
  • Fixed a bug that made the Hampered movespeed penalty from wielding a heavy weapon removable by things that cure negative status effects.
  • Fixed a bug that caused you to grow two tails after eating the Cloaca Surprise.
  • Fixed a bug that caused pure warm static not to glitch other liquids when mixed.
  • Fixed a bug that prevented you from gaining mental defects via brain brine.
  • Fixed a bug that made ovens fail to appear as points of interest.
  • Fixed a bug that made Slime Glands have a usable range of one square less than it was supposed to have.
  • Fixed an instance of excessively godlike pronoun capitalization in agolflies' description.
  • Fixed more bugs in petting messages.
  • [modding] The DataDisk part now supports a number of fields for controlling the type of data disk generated:
    • TargetBlueprint allows a specific blueprint to be designated.
    • TargetType allows a type of recipe (Build or Mod) to be specified.
    • TargetTinkerTier allows a desired tinker tier (the tier of the highest bit required) to be specified.
    • TargetTier allows an item tier to be specified.
    • TargetTechTier allows an item tech tier to be specified.
    • TargetTinkerCategory allows a tinkering category to be specified.
  • [modding] Various blueprints for data disks of specific types have been added:
    • BuildDataDisk and ModDataDisk for disks with item and mod recipes, respectively
    • TinkerTier1DataDisk through TinkerTier8DataDisk for disks of the respective tinker tiers
    • TinkerTier1BuildDataDisk through TinkerTier8BuildDataDisk for item recipe disks of the respective tinker tiers
    • TinkerTier1ModDataDisk through TinkerTier8ModDataDisk for mod recipe disks of the respective tinker tiers
    • ArmorBuildDataDisk, AmmoBuildDataDisk, GrenadeBuildDataDisk, HeavyWeaponBuildDataDisk, MeleeWeaponBuildDataDisk, PistolBuildDataDisk, RifleBuildDataDisk, TonicBuildDataDisk, and UtilityBuildDataDisk for item recipe disks of the respective tinkering categories
  • [modding] Mutation defects are now flagged with Defect="true" on either the category or mutation itself, instead of being tied to the category display name.
  • [modding] GameObject now has a generic method HasPart<T>(), similar to GetPart<T>().
  • [debug] Added a "population: findblueprint: blueprint" wish that calculates the probability of the specified [blueprint] appearing at least once in each population table.
  • [debug] Added a "population: generate: table#amount" wish that generates the specified population table an amount of times, showing a breakdown of what was rolled.

205.39 beta

  • Added binds for Mark Target and alternate fire modes.
  • Added support for up to 4 binds for an action.
  • Item containers can now be scrolled with the scroll wheel.
  • Reduced and standardized the sensitivty of scroll views.
  • Fixed a bug causing interaction from the looker to select the default action immediately.
  • Fixed a rare exception in commandDelayTimers.
  • Fixed the store items binding.
  • Fixed the binding for collapse and expanding categories in the item picker.
  • Fixed the binding for scrolling long descriptions on the tinkering screen.
  • Fixed several bindings for various tinkering screen commands.
  • Fixed night vision cybernetic not toggling state.

204.91/205.37 beta

Released July 7, 2023.

204.91

  • Springing now affects power skating.
  • NPCs now use Intimidate and Menacing Stare.
  • Baetyls no longer request bizarre carnage.
  • Mechanical cherubim now prefer to use oil for the water ritual.
  • NPCs are now more willing to throw things and fire missile weapons at forcefields and at targets hiding behind trees.
  • Friend to fungi and fungus-ridden creatures now get recolored dark and bright magenta, respectively.
  • Immobile creatures may now move using Juke.
  • Pathfinding on the world map now prefers to go around the Rainbow Wood.
  • Campfires and campfire remains that are buried under solid objects no longer prevent another campfire from being built nearby.
  • Added new descriptions for some articles of clothing.
  • Reduced the volume of the stasis field sound effect.
  • Targets are now unset if you pick them up, equip them, implant them, slot them, load them, or used them as a component.
  • Fixed a bug that made pouring neutron flux from one functional magnetic bottle to another issue a false warning about lack of magnetic containment.
  • Fixed a bug that made NPCs able to reload a weapon and fire immediately.
  • Fixed a bug that caused Terrified effects which were supposed to suppress the use of activated movement abilities to fail to do so.
  • Fixed a bug that caused trining lampreys to not self-replicate.
  • Fixed a bug that caused jumping and ejection seat animations to sometimes display your tile with the wrong colors.
  • Fixed a bug that caused a quills object to be unequipped into your inventory if a prior mutation was glitched into Carapace via warm static.
  • Fixed a bug that made Templar phylacteries reference a confused name if they generated while the player was confused.
  • Fixed a bug that caused strange phrasing in tomb inscriptions about books.
  • Fixed more grammar oddities in third-party petting messages.
  • Fixed a typo in Hortensa's conversation.
  • Fixed a bug causing text following commas to be inappropriately removed from item names in some contexts.
  • Fixed a bug that caused the stripping of color formatting to fail on some nested color patterns.
  • [modding] Added SourceID, SourceBlueprint, KillerID, and KillerBlueprint properties to dropped corpse objects. ID properties will only be populated if the relevant object already had an ID when the corpse was generated.

205.37 beta

  • Increased the value of the leftmost tick of the repeat delay slider from 0 to 5.
  • Fixed the main menu X not highlighting on hover.
  • You can use the walk command again while looking to walk to the object you're looking at.
  • Fixed v positive and v negative binds changing objects in a stack in the looker.
  • Page Up and Page Down can now be used to navigate popups and the look menu.
  • Fixed the binding display on the book UI.
  • You can now use hotbar positional binds to trigger an ability even if that ability has a custom bind.
  • Fixed an issue when looking at a tile when you didn't have Walk bound.
  • Fixed an issue when using backspace on the number selection popup.
  • Fixed an issue causing page up and down to be reversed in some menus.

204.90/205.35 beta

Released June 30, 2023.

  • Added new descriptions for some natural equipment.
  • Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
  • Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
  • The Light Source category is now initially expanded when equipping a thrown weapon.
  • Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
  • Factory arms now properly move objects.
  • Being rusted now generally turns things red.
  • If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
  • You no longer auto-disassemble items in the course of modding them.
  • The trade screen no longer ever shows a negative post-trade weight.
  • Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
  • Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
  • The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
  • Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
  • Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
  • Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
  • Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
  • Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
  • Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
  • Fixed a bug that made some farms generate with odd names.
  • Fixed a bug that caused some tinkerable items to display a <?> in their name and give no bits when disassembled.
  • Fixed a bug that caused rusted robots who had their rusting repaired remain red.
  • Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
  • Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
  • Fixed a bug causing graphical glitches with some force field interactions.
  • Fixed a bug that excluded disguise mod name elements from item pickup messages.
  • Fixed a bug that caused doubled punctuation at the end of village history tattoos.
  • Fixed some formatting issues with pet responses to being petted.

204.87

Released June 23, 2023.

  • Phasing is now better integrated with pathfinding.
  • Gave fire ant queens wings.
  • Made the default interaction for spiral borers be 'activate'.
  • Clonelings can once again drink cloning draught to restore their cloning capacity.
  • Added a bunch of new creature descriptions.
  • Changed the appearance of hyrkhounds.
  • Regeneration tanks now change tiles when broken.
  • Added an option to disable fire sounds.
  • Landing Pads now awards XP upon completion.
  • Reduced the degree to which creature AI avoids webs.
  • Lase's penetration value in the Light Manipulation description is now accurate.
  • Phase-harmonic spasers now generate omniphase plasma.
  • Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
  • Resolved various issues involving conflicts between different sources of icon coloration for creatures.
  • Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
  • Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
  • Fixed a bug that occasionally caused odd wind direction messages.
  • Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
  • Fixed a bug that made gas tumblers not affect spasers.
  • Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
  • Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
  • Fixed a bug that could cause broken world history entries.
  • Fixed a bug that could cause exceptions in zone generation.
  • Fixed a bug that caused the final step of "Kith and Kin" to not award experience.
  • Fixed a bug that caused the "Spread Klanq around Qud" quest steps not to update unless you had saved & loaded your game.
  • Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
  • Fixed a bug that caused Unity impostors to be visible with tiles disabled.
  • Fixed a bug that caused rust fields and bogs to fail to generate.
  • Fixed a bug that caused Slog to have two tails.
  • Fixed a rare exception in Slam.
  • [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
  • [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.

204.84

Released June 16, 2023.

  • We made Kickback work with any missile attack and moved it under the Tactics skill tree.
  • Bilge sphincter bonuses are now considered "base".
  • Normality fields have a new appearance.
  • Reduced the difficulty of the save to avoid going prone from Rocket Jump.
  • Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
  • Simplified some save modifier language involving forced movement.
  • Creatures are now much less willing to use special movement abilities to go to dangerous locations.
  • Slog is now more willing to enter pools of filth.
  • The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
  • Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
  • Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
  • Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
  • Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed a bug that caused crashes in some situations with stuck creatures.
  • Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
  • Fixed a bug that caused some maker's marks to cause strange text generation.
  • Fixed a capitalization issue with generated quest item names.
  • Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
  • Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
  • [modding] Added a new part, ExcludeMods, that can be used like <part Name="ExcludeMods" Exclude="ModSharp,ModScoped" /> to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using <tag Name="Mods" Value="None" />.
  • [modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.

204.83

Released June 9, 2023.

  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feature.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".

204.82

Released June 2, 2023.

  • Non-player creatures now occasionally pet nearby pettable creatures.
  • Eating a plant or fungi-based meal at an oven as a carnivore no longer provides satiation and may make you ill.
  • Photosynthetic Skin now gives a small bonus to DV when occupying the same tile as foliage.
  • We made some cosmetic changes to jungle trees.
    • To reduce confusion around which tree blocked movement -- tanglewood tree or shimscale mangrove tree -- we replaced the tanglewood tree with a new tree, ziv bough, and gave shimscale mangrove tree (the movement blocking one) both mangrove/tanglewood tile variants.
    • Added another new tree: star palm.
    • Witchwood trees now have a tile variant.
    • Dogthorn and swarmshade trees now use their tile variants.
    • Tweaked the tree population in the jungle and jungle-like regions.
    • Added new descriptions for shimscale mangrove tree, swarmshade tree, star palm, and ziv bough.
  • Containers of pure water that are also quest items are no longer excluded from NPC inventories in trade.
  • Clicking on an object to walk toward it now continues to walk toward the object if it moves rather than the location it was in when clicked.
  • Legendary chefs no longer occasionally spawn without an oven.
  • Village ovens may spawn surrounded by liquid but no longer spawn immersed and unusable.
  • Village ovens no longer spawn in hallways.
  • Village ovens are no longer removed by random rivers passing through them.
  • Pathfinding now avoids visible sprouting orbs.
  • In the modern UI, characters with Nerve Poppy now have their HP bar move when they change HP statuses.
  • Save file cleanup no longer deletes any folder starting with a period.
  • Improved some failure messaging for Flaming Ray and Freezing Ray.
  • Improved the determination of whether a creature is in combat for the purposes of Narcolepsy.
  • Tweaked some descriptions on the worldmap.
  • Fixed a bug that caused creatures to fall in love with objects that weren't real.
  • Fixed a bug that caused soup sludges to only equip a single pseudopod.
  • Fixed a bug that assigned extra titles to some creatures.
  • Fixed a bug that caused game crashes in some exotic combinations of creatures being stuck and engulfed.
  • Fixed a bug that caused some named items to be called weird artifacts in their descriptions.
  • Fixed a bug that made Flaming Ray and Freezing Ray unusable when granted by cooking effects.
  • Fixed a bug that caused burrowing claws granted by skulk injectors to not generate their natural claw weapons.
  • Fixed various bugs involving messages not being generated, or sight being lost on targets, because a creature you're fighting is across a zone boundary.

204.78

Released May 26, 2023.

  • Gaslight chisels can now be used to engrave hard, inorganic body parts in a fashion similar to how tattoo guns can be used to tattoo soft, organic body parts. (Existing gaslight chisels in saved games will not receive this functionality.)
  • Digging while autoexploring or otherwise pathfinding now prefers somewhat to dig through softer walls.
  • When a selected target square for Jump is invalid, you are now asked to select it again rather than exiting the command entirely.
  • Village pets talk less like villagers now, and smart use brings up their interaction menu rather than immediately chatting with them.
  • Attacks now pass harmlessly through holographic walls, unless they are animated.
  • Reduced the weight (and thus gravity grenade damage when they slam into you) of conveyor belts.
  • Added some references to the Corpus Choliys and spray bottles in apothecary dialolg.
  • Non-player creatures can now use the following implants if they have them installed: matter recompositer, high-fidelity matter recompositer, inflatable axons, nocturnal apex, and stasis projector.
  • Non-player creatures wielding psionic melee weapons now unequip them if their target is immune to psychic attacks.
  • Non-player creatures wielding psychal fleshguns now stop trying to shoot targets that are immune to psychic attacks.
  • Improved the death messages for being killed by your Temporal Fugue clones and similar phenomena.
  • Fixed a bug where "Wait N turns" was waiting 1 extra turn.
  • Fixed a color inconsistency in village generated dialog.
  • Fixed a bug that prevented smart use on some objects from correctly bringing up their interaction menu when it was supposed to.
  • Fixed a bug that caused plural creatures to sometimes be referred to as a set of themselves.
  • Fixed a bug that caused some cybernetic implants to sometimes be described strangely.
  • [modding] Added an after-render callback to some displays that were not using it (especially Targeting displays).
  • [modding] Fixed a bug that caused XML files of failed mods to be loaded.
  • [modding] The unapproved mod alert now only displays when nothing else prevents that mod from running.
  • [modding] Generally standardized on use of The.Player over Core.Player.Body
  • [modding] Fixed several instances where UI screens (Skills and Powers, Status, etc.) were referencing The.Player directly instead of the object passed in to them.

204.74

Released May 19, 2023.

  • When aiming a missile or thrown weapon with a known maximum range, the portion of the selected path beyond that range is now colored black.
  • When aiming a thrown weapon, the portion of the selected path beyond your full-accuracy throw range is now colored yellow.
  • Geomagnetic discs are now subject to being intercepted by point-defense systems.
  • Point-defense systems now respect phase.
  • Glowfish and glowcrows now emit a small amount of light.
  • Kickback no longer activates if you have no feet.
  • Renamed the "Open chests while auto-exploring" option to "Look in containers while auto-exploring", made it apply to all container types, and removed the now vestigial "Open bookshelves while auto-exploring" option.
  • Using the Confusion mutation now makes affected targets angry.
  • Added a custom message on Pax Klanq's death.
  • Liquid pools now freeze into solids based on the primary liquid in the mixture.
  • Manual equip now uses body parts' descriptions rather than names.
  • Flurry can no longer be activated on the world map.
  • Smart use near harvestable plants now harvests them.
  • Inflated axons and prowling effects now end if the corresponding cybernetics are removed.
  • Added color animation effects to glowspheres, floating glowspheres, luminous motes, quantum motes, and black motes.
  • Added new descriptions to grenades and several other items.
  • Improved the grammar used with the leatherworking tools in Bey Lah.
  • Improved the grammar in messages related to examining and putting things on tables and bookshelves.
  • Color-coded grenade tiles and ASCII glyphs.
  • Fixed some issues with the stats assigned to tinkered turrets.
  • Fixed a bug that caused the cone picker to not respond to movement directions properly when locked.
  • Fixed a bug that caused the cone picker display to be assymetrical.
  • Fixed a bug that removed the "space-select | lock/unlock (F1)" line of the fire/throw target picker from the text UI.
  • Fixed a bug with the display of some sultan names in village histories.
  • Fixed a bug that caused rebuked followers to keep following you when dismissed.
  • Fixed a bug that disabled the look interaction on items in containers and implanted cybernetics.
  • Fixed a bug causing some deep shafts and special worldmap terrains to have "set of" prepended to their names.
  • [modding] Gave Meal Preparation its own Class name unique from CookingAndGathering (CookingAndGathering_MealPrep).
  • [modding] Added a new 'rapid:[n]' wish to trigger rapid advancement.

204.72

Released May 12, 2023.

  • Added a remappable command for interacting with your companions (defaults to Ctrl-C).
  • Items being gigantic no longer uses up one of their three modding slots.
  • Improved the artifact identification messages shown when you permanently come to understand an artifact you temporarily understand due to tech or bioscanning.
  • When a weapon can only penetrate a maximum of 1x, the penetration arrow icon in its display name is now black.
  • Offhand attacks from your stinger now always apply their venom.
  • Palladium electrodeposits are now destroyed on removal, and their Intelligence bonus, when applicable, now counts toward skill requirements. (Existing implants in saved games will not be affected.)
  • Becoming hungry no longer interrupts autoact. Becoming famished still does.
  • Items marked to be treated as scrap no longer continue to be treated as scrap if they become unidentified.
  • Brinestalk gates and iron gates no longer occlude vision while closed.
  • Popups from pulsed field magnets ripping things off your body now require you to press space to dismiss them.
  • You no longer get a chronology entry for visiting a generated village if it's the village you started in.
  • Gave glowsphere and silver rondure more appropriate tiles.
  • Made the gigantic chassis plate metal.
  • Made wavy doors metal.
  • Improved the sort order of liquid containers.
  • Fixed a bug that caused named items to include superfluous details about their state in their descriptions.
  • Fixed a bug that caused the "Find Eskhind" quest to start when Eskhind was slain.
  • Fixed an issue where pressing a movement direction multiple times could cause one press to not register.
  • Fixed a bug that made nulling melee weapons not necessarily eligible for the Jacked mod.
  • Fixed a bug that made autoexplore unable to swap positions with animated doors that the player was unable to unlock.
  • Fixed a bug that made some remote sensing effects carry through inappropriate colors to the tiles shown.
  • [modding] The PortableWall part now supports a field DeployingWhat for controlling the text the field picker displays.

204.71

Released May 5, 2023.

  • The watervine farmer calling now starts with bonus reputation with the Farmers' Guild.
  • Ticking vents are now limited to spawning 30 clockwork beetles in total.
  • Fungal infections on hands now display their stats as melee weapons.
  • You now fall to the ground if you lose your wings in-flight.
  • Gave equimaxes double-muscled.
  • Creatures are now more willing to attack force fields and plant growth and, sometimes, dig through walls to reach an enemy.
  • Gigantic creatures now break most beds and chairs they attempt to sleep or sit in.
  • Certain liquids are now converted to other liquids if they react with a desalination pellet.
  • The target selection prompt for stasis and force projectors now refers to a field rather than a wall.
  • You can no longer enter the [redacted] if you do not bear the Mark of Death.
  • The bit cost of item modifications is now in part based on the base item's tech tier instead of its general tier. This mostly has no impact, except that it's now easier to mod recoilers even if they port you to late-game locations.
  • When a creature is pushed or pulled due to an effect that propels them through the air (e.g., Slam, gravity grenade), they no longer interact with liquid pools they pass over.
  • Pariahs in pariah groups no longer exhibit extremely antisocial behavior like leaving trash trails and swallowing things whole.
  • Attempting to sleep on a bed or sit on a chair with a neutral creature in its square now swaps positions with the creature, if possible, rather than asking if you want to attack them.
  • Added new descriptions for several creatures.
  • Removed an outdated version of Electrical Generation from electrofuges and gave them the newer one.
  • Improved some suboptimal grammar in tombstone messages.
  • Fixed a bug that occasionally made exploding items explode multiple times.
  • Fixed a bug that allowed you to complete quests with temporary items.
  • Fixed a bug that caused permanent clones of narratively important NPCs to flag the original as dead when the clone died.
  • Fixed a bug that made geomagnetic discs not overloadable.
  • Fixed a bug that prevented NPCs from reloading some missile weapons.
  • Fixed a bug that made the fists installed by fist replacement cybernetics persist after the implant was removed.
  • Fixed a bug that prevented the player from automatically equipping a torch on game start.

204.69

Released April 28, 2023.

  • Slugsnouts and leering stalkers no longer use their ranged weapons at point-blank range.
  • Reverted last week's change about not being able to open doors if you can't access your extremities. Now, certain creatures won't open or close doors based on behaviorial factors.
  • Made it harder to get to [redacted] if you don't have the Tomb of the Eaters quest.
  • You can no longer travel to [redacted] while in a body that's not your own.
  • The deployment of portable walls and stasis projectors is now animated.
  • Increases the frequency Ruin of House Isner secrets appear in generated text, which had become less frequent since the last corpus refresh.
  • Messaging for secrets discovered via Trash Divining is now sensitive to the "Display popups when noting information in your journal." option.
  • Revamped some creature descriptions.
  • Fixed a bug causing some sentences to refer to a creature when they should have referred to a piece of the creature's equipment.
  • Fixed a bug that made some creature detection effects continue highlighting creatures if you switched bodies into something lacking the detection capacity.
  • Fixed a bug where heavy weapons were categorized as rifles in tinkering categories, resulting in heavy weapon schemasofts with no blueprints.
  • Fixed a bug where the Hampered effect was categorized as mental, which caused it to terminate Sunder Mind.
  • Fixed a bug in the construction of some trader restocking messages.

204.68

Released April 21, 2023.

  • We made some changes to geomagnetic discs.
    • They no longer bypass walls or doors.
    • They no longer have unlimited range for reaching their initial target.
    • They no longer target the same creature twice in a given throw.
    • They no longer rely on the thrower's vision to find targets.
    • Their base charge use is lower.
    • Their charge use is now asserted on every bounce.
    • When disabled due to lack of charge, they now fail to activate and are not thrown.
    • When targets are out of phase with them, they now attempt to hit the target and fail, rather than refraining from the attempt.
    • Previously, when used by NPCs, they would use the NPC's strength bonus for the to-hit calculation rather than agility bonus if the strength bonus was higher. They no longer do this.
    • Deft Throwing and parabolic muscular subroutines now improve their chance to hit.
    • Their appearance in flight is now that of their tile.
    • Seeing one in action now identifies it.
    • Fixed a bug that made them fail to target some hostile creatures who had not yet noticed the player.
  • The move speed penalty from equipping heavy weapons is now surfaced as a status effect, Hampered.
  • You can no longer open or close doors if you are unable to move your extremities.
  • Creatures with no hands or hand-likes can no longer open or close doors.
  • A chronology entries is no longer recorded for trying to rename a companion who already has a proper name.
  • Unidentified thrown weapons no longer autoequip to the thrown weapon slot.
  • Equipment, inventory, and some companions now persist when an object is glitched via warm static. ((Beguiled/proselytized creatures will still lose interest if new body can't support them))
  • Reduced the number of "target temperature reached" messages issued by transkinetic cuffs.
  • Improved the journal verbiage when you learn a secret that's known by a faction but not the faction you learned the secret from.
  • Improved the grammar across many spots in text generation.
  • Fixed a bug that caused Spread Klanq quest steps not to complete after a save/load cycle.
  • Fixed some situations where inanimate objects would become targeted during a multi-weapon ranged attack.
  • Fixed a bug that occasionally caused you to fall in love with quest-related statues or statues created by lithofex gazes, even if there was no reason to love them.
  • Fixed a bug that caused pure warm static to not glitch objects its container shattered on.
  • Fixed a bug that caused the inventory or equipment screen to be rendered blank when you glitched yourself via warm static.
  • Fixed a bug that made fungal infections not operate properly when occupying left/right/upper/lower body parts. This fix won't affect existing fungal infections in saved games.
  • Fixed a bug that caused dynamic quests steps requiring an item not to complete in some circumstances, like receiving the item as a gift during the water ritual.
  • Fixed a bug that caused dynamic quest steps requiring an item not to complete if you already had the item in your inventory at the start of the quest.
  • Fixed a bug that made in-place disassembly of energy cells slotted into sockets often fail if you had other energy cells that could stack with that one in your inventory.
  • Fixed a bug that caused [owned by you] to appear on sold items if you had stored them in a container at any point prior.
  • Fixed a grammar error in some sentences involving compacted bone matter.

204.67

Released April 14, 2023.

  • Quests to recover historic relics now include the name of the historic site in the quest text, in addition to the name of the level the relic is on. This does not necessarily mean the location of the historic site is revealed when you get the quest, though.
  • Leeches are no longer implied to produce chitin.
  • Spitting slugs now spit salty acid that evaporates over time.
  • Tweaked the artifact identification messaging.
  • Using an unidentified tonic now indicates that you have identified it with a message.
  • Large lists of pickable items with similar names now have a consistent sorting order, rather than items sometimes moving around in the list as you navigate it.
  • Colorless generic brooding puffs no longer appear in fungal sites.
  • Tree cherubim now equip their cherubic bark in the right place.
  • Non-player creatures who use Teleportation are now subject to its accuracy limitations.
  • Companions with force bubbles active no longer attempt to pathfind right up next to you, pushing you around.
  • There is a new companion interaction available, direct to change follow distance, that lets you direct companions to follow close by, at medium range, or far away.
  • Inanimate objects that are brought to life can no longer be brought to life a second time.
  • You can no longer activate the Flume-Flier of the Sky-Bear when wielding it is a weapon.
  • Gave the sizzling effect on liquid containers a more informative description.
  • Fixed a regression that allowed you to get infinite chrome keys from Otho.
  • Fixed a bug that caused physical transformations to incorrectly increase the base rank of other mutations.
  • Fixed a bug with generated village history text involving worshipped sultans.
  • Fixed a bug that prevented unlocking the Mutagenic Mastery achievement.
  • Fixed a bug that caused the Cloaca Surprise to give you an extra tail.
  • Fixed a bug that caused you to be unable to leave the current screen when possessing a creature with a party leader.
  • Fixed a bug that caused corpses and other objects to become targets after killing a primary target with akimbo pistols.
  • Fixed some grammar errors in damage messages.
  • Fixed a pluralization error when learning crafting recipes via the water ritual.

204.66

Released April 7, 2023.

  • Great magma crabs now leave behind basalt when they die.
  • Creatures will no longer prioritize equipping the gaslight chisel over better weapons.
  • The stated neutron flux requirement for the [redacted] quest now matches what Klanq requires.
  • Fire ant queens, segmented mirthworms, and worms of the earth can no longer spawn creatures on the world map.
  • Walls with pipes installed in them now get their ignition temperature raised to 1200 degrees if it was below 1200 degrees, preventing random villages with lava-based hydraulics in their wooden walls from instantly bursting into flame.
  • The Barathrum clock with Q Girl pendulum no longer sometimes break adjacent power systems when picked up. This will not affect clocks already loaded in existing save games.
  • Applied a probable fix for magnetic bottles issuing a warning while traveling on the world map, then exploding before the player has a chance to address the situation.
  • In most cases, any mods that could be applied to a piece of armor prior to magnetization can now also be applied to it afterward.
  • Tweaked item population tables.
  • Made some further improvements to electrical arc messaging.
  • Fixed a bug that caused bows to not automatically reload after firing.
  • Fixed a bug that caused bows to bring up a menu for type of ammo to reload with any time you had more than one type of arrow instead of automatically reloading with the same type of arrow if available.
  • Fixed a bug that caused the bilge sphincter to replace your stinger.
  • Fixed a bug that caused electrical arcs emanating from equipment to be described as coming from "somewhere".
  • Fixed a bug that made electrical arcs with no place to go cause errors.
  • Fixed a bug that caused some corners of the river Yonth to generate as blank zones.
  • Fixed a crash that occurred when multiple creatures occupying the same cell attempted to swap positions.
  • Fixed a typo in ixlthyxl's description.
  • Fixed a bug that made it possible to contract blurry vision and monochrome at the same time under exotic circumstances, potentially resulting in incurable monochrome.
  • [modding] Bonded companions with proper names now have display names of the form "Gatt Alhonyawr, hired guard" rather than "Gatt Alhonyawr and hired guard".
  • Added a "soundlog" wish to show the last 20 requests processed by the sound engine

204.63

Released March 31, 2023.

  • We made some changes to how electrical conductivity works (ie, what determines which objects electrical arcs leap to).
  • Liquid pools now have their conductivity correctly calculated based on their component mixtures. Electrical arcs now correctly leap across conductive pools of liquid.
    • Made some tweaks to creature conductivity calculations.
    • A creature who wears footwear that's less conductive than they are now gets some additional anti-conductivity protection.
    • Arcs no longer leap to flying creatures unless they are the initial target of a discharge.
    • Arcs can now travel diagonally.
    • Improved the messaging around arc leaping, especially for when a creature avoids an arc due to anti-conductive footwear.
  • Added some alternate tiles for bookshelves with items in them.
  • Dynamic quest rewards are now identified.
  • Data disks offered as dynamic quest rewards now display the item blueprint they teach.
  • You now need to have the appropriate Tinker skill level to build an item, rather than have that skill level only when learning the blueprint.
  • Village tinkers can no longer recharge broken or rusted energy cells.
  • Legendary pilgrims no longer abandon their lairs.
  • Conservators shoot their lightlocks again.
  • Fixed a bug that caused Sunder Mind to be cancelled as if your concentration slipped when you had high quickness and your target died prematurely.
  • Fixed a bug that caused traipsing mortars to fail to equip their natural melee weapons.
  • Fixed a bug that caused villagers in villages with pets to talk about nothing except those pets.
  • Fixed a bug that caused stingers to repeatedly re-equip themselves when mutations changed.
  • Fixed a crash that occurred when a creature fell in love with itself after stepping in dilute warm static.
  • Fixed a bug that caused creatures not to receive random cybernetics.
  • [modding] Common rendering colors are now accessible in C# via The.Color API. For example, The.Color.Red returns the Color value of 'R' previously accessed from the ColorUtility.ColorMap dictionary.

204.62

Released March 17, 2023.

  • The Barathrumites now offer the choice between a masterwork carbine and a masterwork chain pistol upon completing a certain quest.
  • Companions who can technologically generate force bubbles now respect being told not to.
  • Dawning apes are now more convincingly considered robots.
  • Added spitting slugs back to regional populations.
  • Cages now have a new tile and can be entered.
  • Faundren villagers are now docile by default.
  • Made some improvements to liquid freezing.
    • It now takes a larger, more sensible volume of liquid to freeze into large rock walls, for those liquids that freeze into rock.
    • Freezing containers of convalessence no longer obliterates them.
    • Creatures in the same tile as a liquid that freezes into a solid wall now become stuck.
    • Creatures that become stuck from a pool of liquid freezing under them are now immediately freed if the pool melts or is destroyed.
  • Being stuck is now included in creatures' display name, like sitting or lying down.
  • The stuck effect now displays more information about what you're stuck in.
  • When you talk to Sparafucile during A Call to Arms, you no longer reference equipped items you don't actually have equipped.
  • Turbow and linear cannon now have appropriate tinker categories for the purpose of SchemaSoft implants.
  • Added a heavy weapons category to SchemaSoft.
  • Changed the tile and color for fossilized remains.
  • Short display names for liquid pools no longer display the number of drams in the pool.
  • Achievements based on equipping things now only trigger if the item is equipped properly.
  • Food no longer typically has 'equip' as its default action.
  • When navigating to a point of interest that's a creature, you now more reliably go to that creature's new location if they move.
  • Fixed a bug that allowed item duplication when twinning and trining lampreys made new lampreys.
  • Fixed a bug that caused the Non-Locally Sourced achievement to be uncompleteable.
  • Fixed a typo in the message displayed when something falls on a creature.
  • Fixed some grammar errors in tomb inscriptions.
  • [modding] Conversations now support negated versions of the IfHasBlueprint and IfWearingBlueprint predicates, IfNotHasBlueprint and IfNotWearingBlueprint.

204.61

Released March 10, 2023.

  • Gaze and light-based attacks are now blocked by vantabud and vantabloom darkness.
  • Spaser rifles now deal plasma damage instead of light damage.
  • Phase cannons and decarbonizers now deal disintegration damage instead of light damage.
  • Plasma damage now has its own death message.
  • Nerfed psychodyne helmet.
  • Added several new wall descriptions.
  • Added an Ego requirement to [redacted].
  • You now need to be adjacent to a creature to perform the water ritual.
  • Primordial soup no longer cools into shale.
  • Removed an outdated version of cryokinesis from ice frogs and gave them Freezing Ray.
  • Star kraken no longer excrete quasi-real starch and lignin.
  • It's no longer possible to deal negative damage.
  • Dromad traders now politely pretend to be fooled by the disguises their customers wear.
  • Made further adjustments to make creatures prefer not to use non-weapon equipment as improvised weapons.
  • Messages displayed for taking zero damage now say "no damage" rather than "0 damage".
  • Added rules text for what camel bladder does.
  • Accomplishments based on eating something no longer complete if you fail to eat the thing.
  • Pyrokinesis and Cryokinesis can no longer be activated on the world map.
  • Cooking effects triggered by drinking freshwater no longer trigger on the world map.
  • Added a basic description to Rebuke Robot ability.
  • The heads of high-level robots now more consistently contain high-level bits.
  • You now get an appropriate message when you attempt to shield slam a target you can't reach because it's playing.
  • You now get an appropriate message when you attempt to shield slam a target who's out of phase with you.
  • Twinning and trining lampreys now spawn with the same effects in place that the lamprey spawning them has.
  • Fixed various bugs that caused the allegiance of twinning and trining lampreys to behave strangely in some interactions of their spawning behavior, Proselytize, Beguiling, love injectors, and/or cloning.
  • Fixed a bug that caused Disintegration, Light Manipulation, and Stunning Force not to benefit from Two-Headed.
  • Fixed a bug that allowed you to eat a luminous hoarshroom at no action cost if you did it through thethe overlay UI inventory view.
  • Fixed a bug that caused agolmaggots to lack any natural weapons.
  • Fixed a bug that made non-companion creatures sucked through spacetime vortices create action queue inconsistencies.

204.60

Released March 3, 2023.

  • We refreshed the corpus of game text used to generate text for white-titled books, graffiti, urn inscriptions, and bird dialog. You'll now see text from the last several updates appear.
  • Beak and hooks for feet no longer benefit from having the Horns mutation.
  • Quantum ripplers have a new tile.
  • Two quantum ripplers a space apart now spawn a spacetime rift between them and stabilize it so that nothing emerges.
  • Dyvvrach now only mentions the chiming rock if you've talked to it.
  • Acid humors now leave behind brackish acid pools rather than pure acid pools, meaning they'll evaporate over time.
  • Creatures now have considerably greater tolerance for friendly fire incidents from allied creatures that are not controlled by the player.
  • Flashbang grenades can now confuse creatures that are immune to psychic confusion.
  • Being confused now prevents vantabuds and vantablooms from absorbing light.
  • Unidentified modded pickaxes no longer appear as small boxes.
  • Creatures are now less willing to equip items that have missile weapon, shield, or thrown weapon functionality as melee weapons.
  • Flying companions are now more mindful when swooping with friendlies in their paths.
  • Exiled Keh & Kesehind no longer immediately disappear when dismissed as proselytes.
  • Crafting recipes listed in the water ritual no longer include the penetration and damage values of weapons.
  • Fixed a bug that made thrown phials of neutron flux fail to explode and instead leave behind a strange puddle of null liquid.
  • Fixed a bug that caused gigantic pieces of armor to be considered highly potent melee weapons by NPCs.
  • Fixed a bug that caused Stingers to not always sting when charging or lunging.
  • Fixed a bug that caused jump animations to play on inactive zones.
  • [modding] Implanted missile weapons now validate whether they are equipped on an appropriate body part using CyberneticsBaseItem.Slots rather than Physics.UsesSlots or MissileWeapon.SlotType.
  • [modding] Previously, when objects were being destroyed with the Obliterate flag, the return value of BeforeDestroyObjectEvent was ignored, meaning the normal object destroy process continued (as opposed to without Obliterate, where returning false would prevent destroy). Now, the return value of BeforeDestroyObjectEvent is always honored, and BeforeDestroyObjectEvent handlers are responsible for checking the Obliterate flag if they need to before returning false.

204.59

Released February 17, 2023.

  • Spacetime vortices can no longer be coated in liquids.
  • We made some performance improvements to spacetime vortices. They no longer immediately load new zones when spawned, meaning playing with Spacetime Vortex and Quantum Jitters should be smoother.
  • The Discharge power from the Electrical Generation mutation now requests confirmation before targeting yourself.
  • Barathrumite tinkers now spawn with a leather cloak rather than a cloth robe they cannot wear.
  • Baetyl rewards received as part of the [redacted] creation process are now written to the message log.
  • Gaslight weapons now consistently display their powered performance in the tinkering UI, rather than gaslighting you about their stats.
  • Fixed a bug that caused the reputation bonus from the custom visage implant to persist when swapping bodies.
  • Fixed a bug that made creatures with random cybernetic implants sometimes receive implants in excess of their license tier.
  • Fixed some bugs with Juke, like how juking out of your own force bubble left the forcefield in place until you moved again.
  • Fixed a bug that prevented dreamcrungles from becoming sated after you woke up peacefully.
  • Fixed a bug that caused mutation ranks not to stack with the [redacted] if you gained ranks from multiple sources.
  • Fixed a bug that caused [redacteds] with the custom visage implant not to apply their reputation bonus when controlled.
  • Fixed a coloration issue with dromad caravan journal entries.
  • [modding] Added IfZoneVisited conversation predicate, which is true when the specified zone ID has been visited by the player. Fixed the RemoveItem/RemoveSpeakerItem delegates.

204.58

Released February 10, 2023.

  • Pickaxes now count as axes for melee purposes.
  • Pickaxes and nanopneumatic jackhammers now display rules text for their wall penetration behavior.
  • Gigantic pickaxes and nanopneumatic jackhammers, and burrowing claws on gigantic creatures, now destroy walls in half as many penetrating hits.
  • NPCs with air current microsensors or optical multiscanners implanted no longer reveal stairs to you. The exception is if the NPC is your follower and close enough for you to hear them.
  • Added an animation to jumping.
  • Arrows wielded as melee weapons now use the Short Blades skill.
  • Dawngliders have a flaming bite again.
  • Turret tinker followers now respect being told not to set up turrets.
  • You now get an appropriate failure message when you try to apply a tonic to a robot.
  • The repulsive device can no longer be taken back from the Children of the Tomb.
  • Conveyor belts now stop animating when their drive is destroyed or disabled.
  • Animated doors and walls are now affected by Slam as creatures, not as walls/doors.
  • Stunning from Slam can no longer allows a successful save on a natural 20.
  • Slam now propels creatures across pits in the middle of their path of being slammed.
  • Slam now moves items on the ground along with a slammed creature regardless of whether the creature dies as a result of the slam.
  • Slam now shakes the camera if the player is anywhere in the chain of creatures moved, rather than only if the player is the initial target.
  • Creatures are no longer blocked from being moved by Slam by non-square-occupying items on the ground.
  • Death due to the damage from being Slammed through walls now has case-specific death messaging.
  • Using Slam while engulfed now results in slamming the engulfing creature in the direction indicated (unless you choose no direction, in which case you still Slam yourself).
  • Creatures that are rooted in place can no longer be knocked prone.
  • You are no longer considered able to move your extremities while enclosed in furniture like an iron maiden, regen tank, or sarcophagus.
  • Removed the penetration cap from phase spider bite.
  • NPC and starting player equipment usage is now less willing to use non-melee-weapon items as improvised melee weapons.
  • Fixed an issue causing fungal infections to misbehave.
  • Fixed a bug that made creatures fail to equip items over natural gear.
  • Fixed a bug with applied tonics that looked at the applying creature's attributes rather than the applied-to creature.
  • Fixed an issue with the rendering of taproot floor in Chavvah's keter.
  • Fixed a rare infinite zone generation bug when generating dynamic quests after all secrets have been exhausted.
  • Fixed a bug that caused amnesia to trigger on the world map.
  • Fixed a bug that rarely caused the Bell of Rest to recall the player directly over an open pit, killing them.
  • Fixed a bug that caused data disks to give every effect when used as hamsa.
  • Fixed a bug that caused qudzu and their symbiotes to not rust your items.
  • Fixed a bug that caused beguiling via cooking effects to always fail.
  • Fixed a bug that caused creatures temporarily beguiled via cooking effects to replace your permanent followers.
  • Fixed a bug that caused limb regeneration faculties to fail to regenerate dismembered treads and hardpoints from cybernetics. (Treads and hardpoints already severed in saved games are not affected.)
  • Fixed a bug when you acquired Monochrome in the body of a dominated creature that resulted in being permanently unable to cure it.
  • Reverted the input manager change that caused some issues on Linux machines. This will re-break some issues on MacOS without the bugfix enabled, but now it's broken in a more historically normal way.
  • Fixed a bug that caused some small inconsistencies in spawns.
  • Fixed a bug that made Slam destroy items on the ground in the same square as a slammed creature in some circumstances.
  • Fixed a bug that usually made Slam's damage message from hitting walls not be displayed.
  • Fixed a bug that could cause crashes when wading and proneness interacted.
  • Fixed a bug that caused some NPC and player equipment loadouts to feature items being equipped multiple times in the same loadout.
  • Fixed a bug that could cause games to crash on startup.
  • [modding] Body parts added by cybernetics (motorized treads, gun rack, equipment rack, magnetic core) are no longer tracked as extrinsic (like body parts added by helping hands and two-faced headgear). They're instead considered long-term parts of the body in the same way limbs added by mutations are.
  • [pets] Creatures no longer fruitlessly try to attack Gloaming or Either/Or. You'll have to re-redeem these pets for this change to take effect.

204.56

Released February 3, 2023.

  • Increased the default HP for all items.
  • Increased the default HP for all armor to 100.
  • Put the Phase harmonic modulator implant in cybernetic loot tables.
  • On the equipment screen, when you default interact with a natural weapon, you once again attempt to equip over it. You can press Ctrl+Space to look at it instead.
  • You no longer autoexplore over dilute warm static.
  • Items unintentionally dropped by your companions are now auto-picked-up when the "Auto-pickup special items" option is enabled.
  • Natural gear of gigantic creatures is now always gigantic (including +3 damage and Slam bonus for cudgels).
  • Rampaging sultans who earn a title as a result of their rampage are no longer called the Untitled.
  • Removed the "flower" object from the game but left "flowers", making baetyl requests less ambiguous.
  • Creatures are now pickier about equipping gear over their natural gear if the natural gear might be better.
  • Added some more wall descriptions.
  • Made magnetic bottles in trader (particularly tinker) inventories more reliably generate empty.
  • Tweaked the ANSI in sultan murals.
  • Fixed a bug that made glowmoths and gamma moths fail to attack.
  • Fixed a bug that made True Kin register as mutants.
  • Fixed a bug that made normality gas pumps use two slots even when you had giant hands.
  • Fixed a bug that made some creatures' natural gear disappear when they gained some physical mutations.
  • Fixed a bug that made most creatures' natural gear that had previously been visible in their descriptions stop showing up.
  • Fixed a bug that made the Ruin of House Isner fail to have a guaranteed critical on its seventh shot.
  • Fixed an issue that occasionally occurred with Sheba Hagadias's detail color.
  • Fixed a grammar issue with some implant-related historical messages.
  • Fixed some grammar errors in historical information and village quest text.
  • Fixed several issues with MacOS and non-English keyboard layouts.
  • Improved the grammar of some polygel duplication messages.

204.53

Released January 27, 2023.

  • Chimeras can now eat the Cloaca Surprise and Crystal Delight.
  • Extra floating nearby slots you obtain are no longer removed by transformative meals.
  • Any time the player is forced to drop an item, that item is now considered a "special item" until the next time the player or a companion of the player picks it up, meaning autoget will pick it up if "Auto-pickup special items" is on.
  • Space-time vortices caused by Quantum Jitters now have a short delay before they begin moving.
  • Creatures' natural weaponry can now be equipped over, generally. This change resolves various cases of natural weapons appearing twice in creature descriptions. It also allows creatures to equip items over some natural weapons, like bites and claws.
  • Shield Wall can no longer be activated without a shield equipped.
  • Natural gear can now be interacted with from the equipment screen.
  • Gigantic items can no longer be randomly generated by tinkering.
  • Transkinetic cuffs are now actually spawnable.
  • Extradimensional True Kin are no longer unable to install implants. (Existing instances in saves will not be affected.)
  • Made metachrome weapons count as gigantic (and so get the +3 bonus) but reduced their base damage roughly by half.
  • Palladium electrodeposits now implant into the head slot of your [redacted], if available.
  • The "Auto-pickup ammo" option no longer strips energy cells out of devices.
  • You can now harvest plump mushrooms from mushroom cases.
  • You can no longer pour neutron flux to or from magnetic bottles if they aren't in working order.
  • You're now warned when pouring neutron flux from a magentic bottle to an unsafe container.
  • Schrodinger pages now display their faction when offered as a reward.
  • Renamed cactus cherub to fractus cherub.
  • Fractus cherubim are now considered members of the fractus species.
  • All urshiib now have the Triple-jointed mutation.
  • You can now throw recycling items or items fitted with filters down the Sacred Well.
  • Turret tinkers are considered now hexapedal robots.
  • Robot cheburim are now considered wheeled robots.
  • Drillbots have short blades skills now.
  • Pulse field magnets can no longer pull away natural gear.
  • Small spheres of negative weight can now have some mods.
  • You can no longer get infinite chrome keys from Otho.
  • The hindren of Bey Lah are now interested in secrets about Kindrish.
  • Heartbiter goatfolk now have the modern Adrenal Control mutation instead of the old one.
  • Asphodel no longer becomes unresponsive at certain phases in the Earl of Omonporch quest.
  • The gesticulating mod strength bonus now scales with item tier.
  • Wheeled creatures like the mopango charioteer now have two wheels.
  • Phase cannons are now considered heavy weapons.
  • You can no longer get Chavvah's roaming keter by traveling to the map above Eyn Roj.
  • Modified the stats of Wardens Esther so that they appropriately spawn 4 clones with Temporal Fugue.
  • Table [redacted] no longer have blue detail color.
  • Fixed a bug that caused skulk injectors not to be consumed if you were already under the effects of one.
  • Fixed a bug that caused certain invalid limbs to break the Atzmus menu.
  • Fixed a bug that caused old saves with Issachari present to behave strangely.
  • Fixed a bug that caused some effects not to be listed in your status effects readout on the main screen.
  • Fixed the pronoun for the Slam bonus in the description of gigantic plural weapons.
  • Fixed a grammar issue in message for fully identifying an artifact.
  • Fixes Tau's gender.
  • Fixed some grammar in generated text.
  • [modding] Robots and [redacted] are no longer considered mutants by the method GameObject.IsMutant().
  • [modding] Fixed an error that could occur with custom Options.xml loading
  • [modding] Added optional predicates to several GetCreatureAroundPlayerLevel methods in EncountersAPI.
  • [modding] ModColossal is no longer hardcoded to be disallowed as a bonus mod, so its settings in Mods.xml are better adhered to.

204.52

Released January 20, 2023.

  • Added a new item: transkinetic cuffs.
  • The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
  • The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
  • Being on fire no longer shows a damage message when the damage amount is zero.
  • Reduced slynth level and gave them more AV.
  • Crypt sitters should be more responsive to attacks.
  • Tillifergaewicz now wears her clay pot and also has an extra one.
  • Certain significant body transformations now change your species.
  • Urn dusters now equip and attack with their ash shovels.
  • Added a couple seats to the Grit Gate library.
  • Leeches are now worms instead of mollusks.
  • Eating luminous hoarshrooms now costs energy.
  • Several creatures that had hands or hands-variants but not a Hands slot now do.
  • Something being coated in neutron flux now results in its immediate explosion.
  • Responsibility for neutron flux explosions is now tracked better.
  • Added new hamsa effects to tartbeard glands and gallbeard glands.
  • The reshaping nook and pad are now rebuilt if destroyed.
  • Dromad [redacted] are no longer uniformly brown.
  • Mopango charioteers now make [redacted] charioteers.
  • The repulsive device now has an associated incantation when chosen for the [redacted].
  • Reduced the chance that extradimensional hunters ambush you inside your [redacted].
  • Tweaked the wording of Wilderness Lore skills to be clearer.
  • Added new descriptions to several creatures.
  • Changed kipper detail color.
  • Changed beetlebum's color.
  • Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
  • Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
  • Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
  • Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
  • Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
  • Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
  • Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
  • Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
  • Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
  • Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
  • Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
  • Fixed a bug that prevented fungicide from destroying fungal spores.
  • Fixed more instances of music notes appearing in quest texts.
  • Fixed some grammar errors in village histories.
  • Fixed some grammar errors in Two-Headed shake off messages.
  • [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.

204.51

Released January 13, 2023.

  • Added a tree [redacted].
  • Fulling identifying an artifact now gives a different message than partially identifying it.
  • Magnetic bottles now alert you when they're nearly out of power.
  • Magnetic bottles generated in vendor inventories are now always empty.
  • Great magma crabs now bleed lava.
  • Ink now has value.
  • Having something explode in your inventory while you're on the world map no longer destroys significant portions of the world map.
  • Village mayors, wardens, tinkers, apothecaries, and merchants can no longer generate hidden.
  • Somewhat reduced the priority Repair has as the default interaction on repairable items.
  • You are now always able to make contact with equipped or inventory items for the purpose of repairing them.
  • Creatures resistant to acid and heat are now more willing to traverse acid and lava, respectively.
  • Extradimensional dromad hunters no longer spawn with their caravans.
  • The masterwork carbine now bears Sparafucile's mark in its display name.
  • Gave sandals of the river-wives a different tile.
  • You can no longer eject from the [redacted] on the world map.
  • Added some new creature descriptions.
  • The repulsive device is now marked as important.
  • Dormant waydroids are now marked as quest items.
  • Deleted some extraneous conversation for Aoyg-No-Longer.
  • Attempting to build a campfire in open air or over a pit now generates a better failure message.
  • Fixed Klanq's pronouns in Barathrum's dialog.
  • Fixed some bugs with the partially identified states of recoilers and chiral rings.
  • Fixed a bug that caused creatures to spawn over pits in some contexts.
  • Fixed a bug that with the Six Day Stilt n-pointed asterisk buff.
  • Fixed a bug that caused repair attempts on scrapped waydroids to cost energy when they shouldn't have.
  • [pets] Esbear is now of species bear. You'll have to re-redeem him for this change to take effect.

204.50

Released January 6, 2023.

  • Albino apes now have the Albino defect.
  • The data disk options you get for buying Tinker I, II, and III now match the item tier range for each of those skills.
  • All winged mammals now correctly have wings.
  • Robot cherubim now correctly use treaded body plans.
  • You can now complete Decoding the Signal if you manage to do the decoding without traveling to the quest location.
  • The Null Face can no longer be modded or generate with mods.
  • Villager tinkers and merchants in dynamic villages should more often include their roles in their display names.
  • Barathrum now correctly states the number of drams of neutron flux needed for [redacted] battery.
  • Checkpointing and autosaves are no longer triggered when you enter or exit an interior space.
  • Dream wrens now have their peck.
  • Breathbeard gland paste no longer has the odd chance to bestow Teleportation when used as a hamsa.
  • Mazebeard gland paste can no bestow Confusion when used as a hamsa.
  • The interior of the [redacted] is now less prone to catching fire from its own catalyst liquid.
  • Legendary soup sludge pariahs that get catalyzed by new liquids now update their names accordingly.
  • Soup sludges that get catalyzed by warm static now grow entropic pseudopods.
  • Legendary pilgrims in lairs no longer leave their lairs to go on pilgrimages.
  • Slightly increased the population density of the Moon Stair.
  • Fixed a bug that caused Klanq to wander inappropriately.
  • Fixed a bug with the rendering of piped walls in the dark.
  • Fixed a bug that made magnetized two-handed melee weapons, bows, rifles, and heavy weapons require two Floating Nearby slots. (Existing magnetized items in saved games won't be fixed.)
  • Fixed a bug that made plasma-coated creatures and objects to not radiate heat.
  • Fixed a bug that caused some crystal chimes to hide under the crystalline branches of Chavvah.
  • Fixed a bug that let you start If, Then, Else several times and get multiple crystal keys.
  • Fixed some branch confusion in Dyvvrach's dialog.
  • Fixed a bug that caused Aoyg-No-Longer to respawn under certain conditions.
  • Fixed a bug that caused you to sometimes be unable to reshape the [redacted].
  • Fixed a bug that caused clones of the [redacted] to not follow you until piloted.
  • Fixed a bug that crashed the game on systems using decimal commas when certain mods were installed.
  • Fixed a bug that caused the tile of unidentified artifacts to be revealed when throwing them down the Sacred Well.
  • Fixed a rare UI deadlock.
  • Fixed some bugs with legendary creatures generating as village pets.
  • Fixed a few grammar issues with generated text.
  • [modding] Moved Moon Stair objects out of Staging.xml and into their appropriate data files.