Village: Difference between revisions

226 bytes added ,  16:20, 13 November 2020
m
no edit summary
mNo edit summary
mNo edit summary
Line 26: Line 26:


=== Procedurally Generated Village Qualities ===
=== Procedurally Generated Village Qualities ===
Procedurally generated villages will have random names. They'll also have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, and a {{favilink|village warden}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline.
Procedurally generated villages will have random names. They'll also have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, {{favilink|village warden}}, and a {{favilink|dromad merchant}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline.


== Abandoned Villages ==
== Abandoned Villages ==
Line 33: Line 33:
Typically, an abandoned village will have no creatures present, but there are often other remnants and clues about the village's history. For example, the village {{favilink|clay oven}} might still be usable, and there could be buildings or other structures present. In some cases, there will be explicit clues as to what happened that caused the village to become abandoned.{{Code Reference|namespace=XRL.Annals|class=Abandoned}}
Typically, an abandoned village will have no creatures present, but there are often other remnants and clues about the village's history. For example, the village {{favilink|clay oven}} might still be usable, and there could be buildings or other structures present. In some cases, there will be explicit clues as to what happened that caused the village to become abandoned.{{Code Reference|namespace=XRL.Annals|class=Abandoned}}


<div style="overflow: hidden">[[Image:Abandoned village history example.png|frame|left|Example abandoned village monument]]</div>
<div style="overflow: hidden;margin-bottom:0;">[[Image:Abandoned village history example.png|frame|left|Example abandoned village monument]]</div>
== Village Discovery ==
== Village Discovery ==
When the player enters a village for the first time (other than their starting village), they'll gain [[Experience]] equal to '''250 * ZoneTier''', where ZoneTier is equal to the [[World_Map#World_Tier|world map tier]] of the village's location.{{Code Reference|class=VillageSurface}}
When the player enters a village for the first time (other than their starting village), they'll gain [[Experience]] equal to '''250 * ZoneTier''', where ZoneTier is equal to the [[World_Map#World_Tier|world map tier]] of the village's location.{{Code Reference|class=VillageSurface}}


== Other Types of Settlements ==
== Other Types of Settlements ==
Some settlements are similar to villages in that they include many creatures, merchants, or other village-like features, but they technically are not quite the same as a village.
* {{favilink|Six Day Stilt}}
* {{favilink|Six Day Stilt}}
* {{favilink|Grit Gate}}
* {{favilink|Grit Gate}}