Village: Difference between revisions

647 bytes added ,  16:18, 13 November 2020
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{{tocright}}Villages are the primary form of settlement in {{gamename}}.
{{tocright}}Villages are the primary form of settlement in {{gamename}}.


== Static Villages ==
The following villages are static and will appear in every playthrough:
The following villages are static and will appear in every playthrough:
* {{favilink|Joppa}} or the {{favilink|ruins of Joppa}}.
* {{favilink|Joppa}} or the {{favilink|ruins of Joppa}}.
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* {{favilink|Bey Lah}}
* {{favilink|Bey Lah}}


In addition to these static villages, each playthrough will contain the following procedurally generated villages:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateNewSultanHistory}}
== Procedurally Generated Villages ==
In addition to static villages, each playthrough will contain the following procedurally generated villages:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateNewSultanHistory}}
* One village in the selected starting biome, if the player chose a non-Joppa start.
* One village in the selected starting biome, if the player chose a non-Joppa start.
* The following additional villages scattered throughout the [[world map]].
* The following additional villages scattered throughout the [[world map]].
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** {{dice tooltip|1-2}} villages in the {{favilink|Ruins}}
** {{dice tooltip|1-2}} villages in the {{favilink|Ruins}}
** {{dice tooltip|1-2}} villages in the {{favilink|Deathlands}}
** {{dice tooltip|1-2}} villages in the {{favilink|Deathlands}}
=== Procedurally Generated Village Qualities ===
Procedurally generated villages will have random names. They'll also have a number of creatures, typically including a {{favilink|village mayor}}, {{favilink|village tinker}}, {{favilink|village apothecary}}, and a {{favilink|village warden}}. One random creature in the village will always be a quest-giver that provides a procedurally generated [[village quest]]. If the village is the player's starting village, there will also be a second quest-giver that provides a procedurally generated quest that will start the game's main questline.


== Abandoned Villages ==
== Abandoned Villages ==