Vintner: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added a description and an image of a vintner in their tent in the stiltgrounds)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| title = {{Qud text|vintner}}
| title = {{Qud text|vintner}}
| image = vintner.png
| image = vintner.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Vintner
| id = Vintner
| tier = 0
| tier = 3
| colorstr = &y
| colorstr = &y
| tilecolors = ym
| renderstr = f
| renderstr = f
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = Grape-stained teeth fill =pronouns.possessive= grinning mouth. =pronouns.Subjective= =verb:sing:afterpronoun= the praises of =pronouns.possessive= family's vintage.
| desc = Grape-stained teeth fill =pronouns.possessive= grinning mouth. =pronouns.Subjective= =verb:sing:afterpronoun= the praises of =pronouns.possessive= family's vintage.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 49: Line 48:


The tents of the {{name|plural}} which appear in the {{favilink|stiltgrounds}} can be distinguished from the other tents by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a glass and a bottle of wine. Additionally, vases and glass bottles filled with {{favilink|wine}} will appear in and around {{name}} tents.
The tents of the {{name|plural}} which appear in the {{favilink|stiltgrounds}} can be distinguished from the other tents by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a glass and a bottle of wine. Additionally, vases and glass bottles filled with {{favilink|wine}} will appear in and around {{name}} tents.
==Wares==
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
{| class="wikitable"
! Item
! Item
! Quantity
! Number
! Chance
! Chance of stocking
|-
|-
|{{favilink|waterskin of wine}}
| {{favilink|waterskin}} containing {{dice tooltip|2d16}} drams of {{favilink|wine}}
|4-6
| 4-6
|100%
| 100%
|-
|-
|{{favilink|Crusty loaf}}
| {{favilink|crusty loaf}}
|1-2
| 1-2
|100%
| 100%
|-
|-
|{{favilink|hunk of cheese}}
| {{favilink|hunk of cheese}}
|1-2
| 1-2
|100%
| 100%
|-
|-
|{{favilink|smoldered mushroom}}
| {{favilink|smoldered mushroom}}
|1-2
| 1-2
|20%
| 20%
|-
|-
|[[Cookbook]]
| Random [[cookbook]]
|1
| 1
|20%
| 20%
|}
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
==Dialogue==
{{qud dialogue|text=Greetings, =player.formalAddressTerm=.
{{qud dialogue|text=Greetings, =player.formalAddressTerm=.
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