Drilldown: ItemsTable

ItemsTable > PrimaryDamageElement: None & ToHit: None & Skill : Cudgel or Shield & Healing: None & ElementalDamage : 1-2 or None

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BasePV:
Vibro:
PoweredPV:
UnpoweredDamage:
PrimaryDamageElement: (Click arrow to add another value)
ToHit:
Skill: (Click arrow to add another value)
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
Healing: (Click arrow to add another value)
HarvestedInto:
PreservedInto:
PreservedQuantity:
ElementalDamage: (Click arrow to add another value)
ElementalType:
JoinKey:

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