Flaming Ray: Difference between revisions

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'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the ghostly flames will be located on.  
'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the ghostly flames will be located on.  


Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb ghostly flames are located on for the temperature change to occur.
Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack can be made by any limb (even when wielding weapons) and does not need to penetrate for this temperature change to occur.


Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.
Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.
If Flaming Ray is present on the same limb as other natural equipment, such as the {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by [[Burrowing Claws]], that equipment will be {{qud text|&rf&Rl&Wa&Ym&Wi&Rn&rg}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by [[Hooks for Feet]].


If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
Every melee attack also increases the target's temperature by a level based amount: this attack can be from using any physical weapon.


== Advancement Table ==
== Advancement Table ==