Heightened Smell: Difference between revisions

93 bytes added ,  17:41, 22 August 2019
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(Created page with "{{Mutation | title = {{PAGENAME}} | image = none | id = HeightenedSmell | desc = You are possessed of exceptionally acute smell. You detect the presence of creatures within a...")
 
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You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain\nChance to identify nearby detected creatures
You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain\nChance to identify nearby detected creatures
| realitydistort =no
| realitydistort =no
| npconly= yes
}}
}}
'''Heightened Smell''' is currently an NPC only mutation that acts similar to [[Heightened Hearing]]. It has a much farther range than hearing, but can be affected and limited by terrain.
'''Heightened Smell''' is currently an NPC only mutation that acts similar to [[Heightened Hearing]]. It has a much farther range than hearing, but can be affected and limited by terrain.
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==Identification chance formula==
==Identification chance formula==
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.
==Creatures with the Mutation {{PAGENAME}}==
{{Creatures with the mutation}}


==References==
==References==